Remove automatic validity check at end of render

In more complex cases, the final Nef_Polyhedron is_valid check() took up to 30 % of the total rendering time just to be able to say Valid: YES. In the case of cached geometry, the validity check was totally dominating the execution time when doing a render. This patch removes the automatic validity check, instead adding a menu command "Check Validity".

Conflicts:
	src/mainwin.cc
export-menu
Oskar Linde 2014-02-03 15:10:46 +01:00 committed by Marius Kintel
parent 86d25f04b7
commit 6a1d91dc76
3 changed files with 35 additions and 1 deletions

View File

@ -137,6 +137,7 @@ private slots:
void actionRenderCGALDone(class CGAL_Nef_polyhedron *);
void cgalRender();
#endif
void actionCheckValidity();
void actionDisplayAST();
void actionDisplayCSGTree();
void actionDisplayCSGProducts();

View File

@ -316,6 +316,7 @@
<addaction name="designActionCompile"/>
<addaction name="designActionCompileAndRender"/>
<addaction name="separator"/>
<addaction name="designCheckValidity"/>
<addaction name="designActionDisplayAST"/>
<addaction name="designActionDisplayCSGTree"/>
<addaction name="designActionDisplayCSGProducts"/>
@ -557,6 +558,11 @@
<string>F6</string>
</property>
</action>
<action name="designCheckValidity">
<property name="text">
<string>Check Validity</string>
</property>
</action>
<action name="designActionDisplayAST">
<property name="text">
<string>Display &amp;AST...</string>

View File

@ -301,6 +301,7 @@ MainWindow::MainWindow(const QString &filename)
#else
this->designActionCompileAndRender->setVisible(false);
#endif
connect(this->designCheckValidity, SIGNAL(triggered()), this, SLOT(actionCheckValidity()));
connect(this->designActionDisplayAST, SIGNAL(triggered()), this, SLOT(actionDisplayAST()));
connect(this->designActionDisplayCSGTree, SIGNAL(triggered()), this, SLOT(actionDisplayCSGTree()));
connect(this->designActionDisplayCSGProducts, SIGNAL(triggered()), this, SLOT(actionDisplayCSGProducts()));
@ -1446,7 +1447,6 @@ void MainWindow::actionRenderCGALDone(CGAL_Nef_polyhedron *root_N)
if (root_N->dim == 3) {
PRINT(" Top level object is a 3D object:");
PRINTB(" Simple: %6s", (root_N->p3->is_simple() ? "yes" : "no"));
PRINTB(" Valid: %6s", (root_N->p3->is_valid() ? "yes" : "no"));
PRINTB(" Vertices: %6d", root_N->p3->number_of_vertices());
PRINTB(" Halfedges: %6d", root_N->p3->number_of_halfedges());
PRINTB(" Edges: %6d", root_N->p3->number_of_edges());
@ -1540,6 +1540,33 @@ void MainWindow::actionDisplayCSGProducts()
clearCurrentOutput();
}
void MainWindow::actionCheckValidity() {
if (GuiLocker::isLocked()) return;
GuiLocker lock;
#ifdef ENABLE_CGAL
setCurrentOutput();
if (!this->root_geom) {
PRINT("Nothing to validate! Try building first (press F6).");
clearCurrentOutput();
return;
}
if (this->root_geom->getDimension() != 3) {
PRINT("Current top level object is not a 3D object.");
clearCurrentOutput();
return;
}
bool valid = false;
if (const CGAL_Nef_polyhedron *N = dynamic_cast<const CGAL_Nef_polyhedron *>(this->root_geom.get()))
valid = N->p3->is_valid();
PRINTB(" Valid: %6s", (valid ? "yes" : "no"));
clearCurrentOutput();
#endif /* ENABLE_CGAL */
}
#ifdef ENABLE_CGAL
void MainWindow::actionExportSTLorOFF(bool stl_mode)
#else