mirror of https://github.com/vitalif/openscad
fix bounding box function definition errors
parent
a563c84bcf
commit
d847039c96
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@ -3,10 +3,12 @@
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#include "OffscreenView.h"
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#include "CsgInfo.h"
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#include <stdio.h>
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#include "polyset.h"
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#ifdef ENABLE_CGAL
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#include "CGALRenderer.h"
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#include "CGAL_renderer.h"
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#include "cgal.h"
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#ifdef ENABLE_CGAL
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void export_png_with_cgal(CGAL_Nef_polyhedron *root_N, std::ostream &output)
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{
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@ -21,8 +23,9 @@ void export_png_with_cgal(CGAL_Nef_polyhedron *root_N, std::ostream &output)
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BoundingBox bbox;
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if (cgalRenderer.polyhedron) {
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CGAL::Bbox_3 cgalbbox = cgalRenderer.polyhedron->bbox();
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bbox = BoundingBox(Vector3d(cgalbbox.xmin(), cgalbbox.ymin(), cgalbbox.zmin()),
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Vector3d(cgalbbox.xmax(), cgalbbox.ymax(), cgalbbox.zmax()));
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bbox = BoundingBox(
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Vector3d(cgalbbox.xmin(), cgalbbox.ymin(), cgalbbox.zmin()),
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Vector3d(cgalbbox.xmax(), cgalbbox.ymax(), cgalbbox.zmax()) );
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}
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else if (cgalRenderer.polyset) {
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bbox = cgalRenderer.polyset->getBoundingBox();
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@ -33,6 +36,8 @@ void export_png_with_cgal(CGAL_Nef_polyhedron *root_N, std::ostream &output)
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Vector3d cameradir(1, 1, -0.5);
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Vector3d camerapos = center - radius*2*cameradir;
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output << center << "\n";
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output << radius << "\n";
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/*
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csgInfo.glview->setCamera(camerapos, center);
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csgInfo.glview->setRenderer(&cgalRenderer);
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@ -46,3 +46,15 @@ bool matrix_contains_nan( const Transform3d &m )
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return false;
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}
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double getBoundingRadius(BoundingBox bbox)
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{
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double radius = (bbox.max() - bbox.min()).norm() / 2;
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return radius; // 0;
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}
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Vector3d getBoundingCenter(BoundingBox bbox)
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{
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Vector3d center = (bbox.min() + bbox.max()) / 2;
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return center; // Vector3d(0,0,0);
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}
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14
src/linalg.h
14
src/linalg.h
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@ -22,18 +22,8 @@ bool matrix_contains_infinity( const Transform3d &m );
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bool matrix_contains_nan( const Transform3d &m );
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BoundingBox operator*(const Transform3d &m, const BoundingBox &box);
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Vector3d getBoundingCenter(BoundingBox bbox)
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{
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Vector3d center = (bbox.min() + bbox.max()) / 2;
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return center; // Vector3d(0,0,0);
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}
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double getBoundingRadius(BoundingBox bbox)
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{
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double radius = (bbox.max() - bbox.min()).norm() / 2;
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return radius; // 0;
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}
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Vector3d getBoundingCenter(BoundingBox bbox);
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double getBoundingRadius(BoundingBox bbox);
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class Color4f : public Eigen::Vector4f
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