mirror of https://github.com/vitalif/openscad
Add solarized render color map to match the editor color scheme.
parent
0886944fcd
commit
df119fec75
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@ -54,7 +54,7 @@
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<bool>false</bool>
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</property>
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<property name="currentRow">
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<number>0</number>
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<number>-1</number>
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</property>
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<item>
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<property name="text">
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@ -91,6 +91,11 @@
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<string>DeepOcean</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Solarized</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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@ -522,8 +527,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>832</width>
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<height>420</height>
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<width>100</width>
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<height>30</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_10">
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@ -249,6 +249,18 @@ ColorMap::ColorMap() {
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(CGAL_EDGE_2D_COLOR, webcolors["magenta"])
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(CROSSHAIR_COLOR, Color4f(0xf0, 0xf0, 0xf0));
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ColorScheme solarized = map_list_of
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(BACKGROUND_COLOR, Color4f(0xfd, 0xf6, 0xe3))
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(OPENCSG_FACE_FRONT_COLOR, Color4f(0xb5, 0x88, 0x00))
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(OPENCSG_FACE_BACK_COLOR, Color4f(0x88, 0x22, 0x33))
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(CGAL_FACE_FRONT_COLOR, Color4f(0xb5, 0x88, 0x00))
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(CGAL_FACE_BACK_COLOR, Color4f(0x88, 0x22, 0x33))
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(CGAL_FACE_2D_COLOR, Color4f(0x6c, 0x71, 0xc4))
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(CGAL_EDGE_FRONT_COLOR, Color4f(0xb5, 0x88, 0x00))
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(CGAL_EDGE_BACK_COLOR, Color4f(0xb5, 0x88, 0x00))
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(CGAL_EDGE_2D_COLOR, Color4f(0xb5, 0x88, 0x00))
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(CROSSHAIR_COLOR, Color4f(0x80, 0x00, 0x00));
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// Monotone - no difference between 'back face' and 'front face'
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ColorScheme monotone = map_list_of
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(BACKGROUND_COLOR, Color4f(0xff, 0xff, 0xe5))
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@ -270,6 +282,7 @@ ColorMap::ColorMap() {
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("BeforeDawn", beforedawn)
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("Nature", nature)
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("DeepOcean", deepocean)
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("Solarized", solarized)
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("Monotone", monotone); // Hidden, not in GUI
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colorschemes = tmpcolorschemes;
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