Added support for OpenCSG-1.2.0, enabled MDI as default for Mac OS X

git-svn-id: http://svn.clifford.at/openscad/trunk@193 b57f626f-c46c-0410-a088-ec61d464b74c
stl_dim
kintel 2010-01-03 00:10:55 +00:00
parent ffb68adb62
commit e3011f42a5
5 changed files with 97 additions and 5 deletions

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@ -0,0 +1,89 @@
diff -ru OpenCSG-1.2.0/include/opencsg.h OpenCSG-1.2.0-reset/include/opencsg.h
--- OpenCSG-1.2.0/include/opencsg.h 2010-01-02 21:04:10.000000000 +0100
+++ OpenCSG-1.2.0-reset/include/opencsg.h 2010-01-03 00:41:30.000000000 +0100
@@ -229,6 +229,9 @@
Algorithm,
DepthComplexityAlgorithm = NoDepthComplexitySampling);
+ // call this function whenever switching the OpenGL context
+ void reset();
+
} // namespace OpenCSG
#endif // __OpenCSG__opencsg_h__
Only in OpenCSG-1.2.0-reset/include: opencsg.h~
diff -ru OpenCSG-1.2.0/src/channelManager.h OpenCSG-1.2.0-reset/src/channelManager.h
--- OpenCSG-1.2.0/src/channelManager.h 2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-reset/src/channelManager.h 2010-01-03 00:40:53.000000000 +0100
@@ -79,9 +79,9 @@
/// moved into alpha, to allow alpha testing of the channel.
static void setupTexEnv(Channel channel);
- private:
-
static OpenGL::OffscreenBuffer* gOffscreenBuffer;
+
+ private:
static int gOffscreenType;
static bool gInUse;
Only in OpenCSG-1.2.0-reset/src: channelManager.h~
diff -ru OpenCSG-1.2.0/src/offscreenBuffer.cpp OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp
--- OpenCSG-1.2.0/src/offscreenBuffer.cpp 2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp 2010-01-03 00:41:28.000000000 +0100
@@ -24,9 +24,22 @@
#include "frameBufferObjectExt.h"
#include "pBufferTexture.h"
#include <GL/glew.h>
+#include "channelManager.h"
+
+static bool reset_fARB = false;
+static bool reset_fEXT = false;
+static bool reset_p = false;
namespace OpenCSG {
+ void reset()
+ {
+ reset_fARB = true;
+ reset_fEXT = true;
+ reset_p = true;
+ OpenCSG::ChannelManager::gOffscreenBuffer = NULL;
+ }
+
namespace OpenGL {
OffscreenBuffer* getOffscreenBuffer(bool fbo) {
@@ -36,19 +49,28 @@
if (fbo) {
if (GLEW_ARB_framebuffer_object) {
- if (!fARB)
+ if (reset_fARB || !fARB) {
+ delete fARB;
fARB = new FrameBufferObject;
+ reset_fARB = false;
+ }
return fARB;
}
else {
- if (!fEXT)
+ if (reset_fEXT || !fEXT) {
+ delete fEXT;
fEXT = new FrameBufferObjectExt;
+ reset_fEXT = false;
+ }
return fEXT;
}
}
else {
- if (!p)
+ if (reset_p || !p) {
+ delete p;
p = new PBufferTexture;
+ reset_p = false;
+ }
return p;
}
}
Only in OpenCSG-1.2.0-reset/src: offscreenBuffer.cpp~

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@ -7,6 +7,7 @@ o Broken polyhedron() entities are not correctly detected and cause CGAL segfaul
USER iNTERFACE
--------------
o Fix current_win hack
o Preferences
- background colors
- Model outside/inside color
@ -14,6 +15,7 @@ o Preferences
- OpenGL params
- Default language feature settings
o External editor
o Export, Save etc.: automatically add missing extension. ask on unexpected extension
o Mac OS X:
- embed examples into bundle -> separate example menu?
- Use examples as default File Open folder

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@ -9,7 +9,7 @@ o Patch OpenCSG
cd OpenCSG-1.1.1
patch -p1 < ../openscad/OpenCSG-MacOSX-port.patch
patch -p1 < ../openscad/OpenCSG-Reset-Hack.patch # Only if MDI
patch -p1 < ../openscad/OpenCSG-1.2.0-Reset-Hack.patch # Only if MDI
o Build OpenCSG

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@ -48,8 +48,8 @@ opencsg {
unix:LIBS += -lGLEW
win32:LIBS += -lglew32
macx {
INCLUDEPATH += $(PWD)/../OpenCSG-1.1.1/include /opt/local/include
LIBS += -L$(PWD)/../OpenCSG-1.1.1/lib
INCLUDEPATH += $(OPENCSGDIR)/include /opt/local/include
LIBS += -L$(OPENCSGDIR)/lib
}
}

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@ -5,12 +5,13 @@ VERSION=`date "+%Y.%m.%d"`
#VERSION=2010.01
echo "Building.."
qmake VERSION=$VERSION
export OPENCSGDIR=$PWD/../OpenCSG-1.2.0
qmake VERSION=$VERSION CONFIG+=mdi
make clean
make -j2
echo "Preparing executable.."
mkdir OpenSCAD.app/Contents/Frameworks
cp ../OpenCSG-1.1.1/lib/libopencsg.dylib OpenSCAD.app/Contents/Frameworks
cp $OPENCSGDIR/lib/libopencsg.dylib OpenSCAD.app/Contents/Frameworks
cp /opt/local/lib/libGLEW.1.5.1.dylib OpenSCAD.app/Contents/Frameworks
cp /Library/Frameworks/QtOpenGL.framework/Versions/4/QtOpenGL OpenSCAD.app/Contents/Frameworks
cp /Library/Frameworks/QtGui.framework/Versions/4/QtGui OpenSCAD.app/Contents/Frameworks