#pragma once /* Camera For usage, see QGLView.cc, GLView.cc, export_png.cc, openscad.cc There are two different types of cameras represented in this class: *Gimbal camera - uses Euler Angles, object translation, and viewer distance *Vector camera - uses 'eye', 'center', and 'up' vectors ('lookat' style) They are not necessarily kept in sync. There are two modes of projection, Perspective and Orthogonal. */ #include "linalg.h" #include #include class Camera { public: enum CameraType { NONE, GIMBAL, VECTOR } type; enum ProjectionType { ORTHOGONAL, PERSPECTIVE } projection; Camera(enum CameraType camtype = NONE); void setup(std::vector params); void gimbalDefaultTranslate(); void setProjection(ProjectionType type); void zoom(int delta); double zoomValue(); void resetView(); void viewAll(const BoundingBox &bbox); std::string statusText(); // Vectorcam Eigen::Vector3d eye; Eigen::Vector3d center; // (aka 'target') Eigen::Vector3d up; // not used currently // Gimbalcam Eigen::Vector3d object_trans; Eigen::Vector3d object_rot; // Perspective settings double fov; // Field of view // true if camera should try to view everything in a given // bounding box. bool viewall; // true if camera should point at center of bounding box // (normally it points at 0,0,0 or at given coordinates) bool autocenter; unsigned int pixel_width; unsigned int pixel_height; protected: // Perspective settings double viewer_distance; // Orthographic settings double height; // world-space height of viewport };