#pragma once // Here we implement a 'portability' pattern but since we are mixing // Objective-C with C++, it is a bit different. The main struct // isn't defined in the header, but instead inside the source code files #include #include #include #include "fbo.h" struct OffscreenContext *create_offscreen_context(int w, int h); bool teardown_offscreen_context(OffscreenContext *ctx); bool save_framebuffer(OffscreenContext *ctx, const char * filename); bool save_framebuffer(OffscreenContext *ctx, std::ostream &output); std::string offscreen_context_getinfo(OffscreenContext *ctx);