#pragma once #include "renderer.h" #include "system-gl.h" class OpenCSGRenderer : public Renderer { public: OpenCSGRenderer(class CSGChain *root_chain, CSGChain *highlights_chain, CSGChain *background_chain, GLint *shaderinfo); virtual void draw(bool showfaces, bool showedges) const; virtual BoundingBox getBoundingBox() const; private: void renderCSGChain(class CSGChain *chain, GLint *shaderinfo, bool highlight, bool background) const; CSGChain *root_chain; CSGChain *highlights_chain; CSGChain *background_chain; GLint *shaderinfo; };