#pragma once #include "node.h" #include "visitor.h" #include "linalg.h" class TransformNode : public AbstractNode { public: TransformNode(const ModuleInstantiation *mi) : AbstractNode(mi) { } virtual Response accept(class State &state, Visitor &visitor) const { return visitor.visit(state, *this); } virtual std::string toString() const; virtual std::string name() const; Transform3d matrix; };