# cross compilation unix->win32 CONFIG(mingw-cross-env) { LIBS += mingw-cross-env/lib/libglew32s.a LIBS += mingw-cross-env/lib/libglut.a LIBS += mingw-cross-env/lib/libopengl32.a LIBS += mingw-cross-env/lib/libGLEW.a LIBS += mingw-cross-env/lib/libglaux.a LIBS += mingw-cross-env/lib/libglu32.a LIBS += mingw-cross-env/lib/libopencsg.a LIBS += mingw-cross-env/lib/libmpfr.a LIBS += mingw-cross-env/lib/libgmp.a LIBS += mingw-cross-env/lib/libCGAL.a QMAKE_CXXFLAGS += -fpermissive # Use different location for the cross-compiled binaries + .o files # This allows compiling unix build + mingw build in same tree DESTDIR=. Release:DESTDIR = release_mingw32 Debug:DESTDIR = debug_mingw32 OBJECTS_DIR = $$DESTDIR/objects MOC_DIR = $$DESTDIR/moc RCC_DIR = $$DESTDIR/rcc UI_DIR = $$DESTDIR/ui }