#ifndef STATE_H_ #define STATE_H_ #include #include "linalg.h" class State { public: State(const class AbstractNode *parent) : parentnode(parent), isprefix(false), ispostfix(false), numchildren(0) { this->matrix_ = Transform3d::Identity(); this->color_.fill(-1.0f); } virtual ~State() {} void setPrefix(bool on) { this->isprefix = on; } void setPostfix(bool on) { this->ispostfix = on; } void setNumChildren(unsigned int numc) { this->numchildren = numc; } void setParent(const AbstractNode *parent) { this->parentnode = parent; } void setMatrix(const Transform3d &m) { this->matrix_ = m; } void setColor(const Color4f &c) { this->color_ = c; } bool isPrefix() const { return this->isprefix; } bool isPostfix() const { return this->ispostfix; } unsigned int numChildren() const { return this->numchildren; } const AbstractNode *parent() const { return this->parentnode; } const Transform3d &matrix() const { return this->matrix_; } const Color4f &color() const { return this->color_; } private: const AbstractNode * parentnode; bool isprefix; bool ispostfix; unsigned int numchildren; // Transformation matrix and color. FIXME: Generalize such state variables? Transform3d matrix_; Color4f color_; }; #endif