/* * OpenSCAD (www.openscad.org) * Copyright (C) 2009-2011 Clifford Wolf and * Marius Kintel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * As a special exception, you have permission to link this program * with the CGAL library and distribute executables, as long as you * follow the requirements of the GNU GPL in regard to all of the * software in the executable aside from CGAL. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "module.h" #include "node.h" #include "polyset.h" #include "evalcontext.h" #include "Polygon2d.h" #include "builtin.h" #include "printutils.h" #include "visitor.h" #include "context.h" #include "calc.h" #include "mathc99.h" #include #include #include #include using namespace boost::assign; // bring 'operator+=()' into scope #include #define isinf boost::math::isinf #define F_MINIMUM 0.01 enum primitive_type_e { CUBE, SPHERE, CYLINDER, POLYHEDRON, SQUARE, CIRCLE, POLYGON }; class PrimitiveModule : public AbstractModule { public: primitive_type_e type; PrimitiveModule(primitive_type_e type) : type(type) { } virtual AbstractNode *instantiate(const Context *ctx, const ModuleInstantiation *inst, const EvalContext *evalctx) const; private: Value lookup_radius(const Context &ctx, const std::string &radius_var, const std::string &diameter_var) const; }; class PrimitiveNode : public LeafNode { public: PrimitiveNode(const ModuleInstantiation *mi, primitive_type_e type) : LeafNode(mi), type(type) { } virtual Response accept(class State &state, Visitor &visitor) const { return visitor.visit(state, *this); } virtual std::string toString() const; virtual std::string name() const { switch (this->type) { case CUBE: return "cube"; break; case SPHERE: return "sphere"; break; case CYLINDER: return "cylinder"; break; case POLYHEDRON: return "polyhedron"; break; case SQUARE: return "square"; break; case CIRCLE: return "circle"; break; case POLYGON: return "polygon"; break; default: assert(false && "PrimitiveNode::name(): Unknown primitive type"); return AbstractPolyNode::name(); } } bool center; double x, y, z, h, r1, r2; double fn, fs, fa; primitive_type_e type; int convexity; Value points, paths, faces; virtual Geometry *createGeometry() const; }; /** * Return a radius value by looking up both a diameter and radius variable. * The diameter has higher priority, so if found an additionally set radius * value is ignored. * * @param ctx data context with variable values. * @param radius_var name of the variable to lookup for the radius value. * @param diameter_var name of the variable to lookup for the diameter value. * @return radius value of type Value::NUMBER or Value::UNDEFINED if both * variables are invalid or not set. */ Value PrimitiveModule::lookup_radius(const Context &ctx, const std::string &diameter_var, const std::string &radius_var) const { const Value d = ctx.lookup_variable(diameter_var, true); const Value r = ctx.lookup_variable(radius_var, true); const bool r_defined = (r.type() == Value::NUMBER); if (d.type() == Value::NUMBER) { if (r_defined) { PRINTB("WARNING: Ignoring radius variable '%s' as diameter '%s' is defined too.", radius_var % diameter_var); } return Value(d.toDouble() / 2.0); } else if (r_defined) { return r; } else { return Value(); } } AbstractNode *PrimitiveModule::instantiate(const Context *ctx, const ModuleInstantiation *inst, const EvalContext *evalctx) const { PrimitiveNode *node = new PrimitiveNode(inst, this->type); node->center = false; node->x = node->y = node->z = node->h = node->r1 = node->r2 = 1; AssignmentList args; switch (this->type) { case CUBE: args += Assignment("size", NULL), Assignment("center", NULL); break; case SPHERE: args += Assignment("r", NULL); break; case CYLINDER: args += Assignment("h", NULL), Assignment("r1", NULL), Assignment("r2", NULL), Assignment("center", NULL); break; case POLYHEDRON: args += Assignment("points", NULL), Assignment("faces", NULL), Assignment("convexity", NULL); break; case SQUARE: args += Assignment("size", NULL), Assignment("center", NULL); break; case CIRCLE: args += Assignment("r", NULL); break; case POLYGON: args += Assignment("points", NULL), Assignment("paths", NULL), Assignment("convexity", NULL); break; default: assert(false && "PrimitiveModule::instantiate(): Unknown node type"); } Context c(ctx); c.setVariables(args, evalctx); node->fn = c.lookup_variable("$fn").toDouble(); node->fs = c.lookup_variable("$fs").toDouble(); node->fa = c.lookup_variable("$fa").toDouble(); if (node->fs < F_MINIMUM) { PRINTB("WARNING: $fs too small - clamping to %f", F_MINIMUM); node->fs = F_MINIMUM; } if (node->fa < F_MINIMUM) { PRINTB("WARNING: $fa too small - clamping to %f", F_MINIMUM); node->fa = F_MINIMUM; } switch (this->type) { case CUBE: { Value size = c.lookup_variable("size"); Value center = c.lookup_variable("center"); size.getDouble(node->x); size.getDouble(node->y); size.getDouble(node->z); size.getVec3(node->x, node->y, node->z); if (center.type() == Value::BOOL) { node->center = center.toBool(); } break; } case SPHERE: { const Value r = lookup_radius(c, "d", "r"); if (r.type() == Value::NUMBER) { node->r1 = r.toDouble(); } break; } case CYLINDER: { const Value h = c.lookup_variable("h"); if (h.type() == Value::NUMBER) { node->h = h.toDouble(); } const Value r = lookup_radius(c, "d", "r"); const Value r1 = lookup_radius(c, "d1", "r1"); const Value r2 = lookup_radius(c, "d2", "r2"); if (r.type() == Value::NUMBER) { node->r1 = r.toDouble(); node->r2 = r.toDouble(); } if (r1.type() == Value::NUMBER) { node->r1 = r1.toDouble(); } if (r2.type() == Value::NUMBER) { node->r2 = r2.toDouble(); } const Value center = c.lookup_variable("center"); if (center.type() == Value::BOOL) { node->center = center.toBool(); } break; } case POLYHEDRON: { node->points = c.lookup_variable("points"); node->faces = c.lookup_variable("faces"); if (node->faces.type() == Value::UNDEFINED) { // backwards compatible node->faces = c.lookup_variable("triangles"); if (node->faces.type() != Value::UNDEFINED) { printDeprecation("DEPRECATED: polyhedron(triangles=[]) will be removed in future releases. Use polyhedron(faces=[]) instead."); } } break; } case SQUARE: { Value size = c.lookup_variable("size"); Value center = c.lookup_variable("center"); size.getDouble(node->x); size.getDouble(node->y); size.getVec2(node->x, node->y); if (center.type() == Value::BOOL) { node->center = center.toBool(); } break; } case CIRCLE: { const Value r = lookup_radius(c, "d", "r"); if (r.type() == Value::NUMBER) { node->r1 = r.toDouble(); } break; } case POLYGON: { node->points = c.lookup_variable("points"); node->paths = c.lookup_variable("paths"); break; } } node->convexity = c.lookup_variable("convexity", true).toDouble(); if (node->convexity < 1) node->convexity = 1; return node; } struct point2d { double x, y; }; static void generate_circle(point2d *circle, double r, int fragments) { for (int i=0; itype) { case CUBE: { PolySet *p = new PolySet(3); g = p; if (this->x > 0 && this->y > 0 && this->z > 0 && !isinf(this->x) > 0 && !isinf(this->y) > 0 && !isinf(this->z) > 0) { double x1, x2, y1, y2, z1, z2; if (this->center) { x1 = -this->x/2; x2 = +this->x/2; y1 = -this->y/2; y2 = +this->y/2; z1 = -this->z/2; z2 = +this->z/2; } else { x1 = y1 = z1 = 0; x2 = this->x; y2 = this->y; z2 = this->z; } p->append_poly(); // top p->append_vertex(x1, y1, z2); p->append_vertex(x2, y1, z2); p->append_vertex(x2, y2, z2); p->append_vertex(x1, y2, z2); p->append_poly(); // bottom p->append_vertex(x1, y2, z1); p->append_vertex(x2, y2, z1); p->append_vertex(x2, y1, z1); p->append_vertex(x1, y1, z1); p->append_poly(); // side1 p->append_vertex(x1, y1, z1); p->append_vertex(x2, y1, z1); p->append_vertex(x2, y1, z2); p->append_vertex(x1, y1, z2); p->append_poly(); // side2 p->append_vertex(x2, y1, z1); p->append_vertex(x2, y2, z1); p->append_vertex(x2, y2, z2); p->append_vertex(x2, y1, z2); p->append_poly(); // side3 p->append_vertex(x2, y2, z1); p->append_vertex(x1, y2, z1); p->append_vertex(x1, y2, z2); p->append_vertex(x2, y2, z2); p->append_poly(); // side4 p->append_vertex(x1, y2, z1); p->append_vertex(x1, y1, z1); p->append_vertex(x1, y1, z2); p->append_vertex(x1, y2, z2); } } break; case SPHERE: { PolySet *p = new PolySet(3); g = p; if (this->r1 > 0 && !isinf(this->r1)) { struct ring_s { point2d *points; double z; }; int fragments = Calc::get_fragments_from_r(r1, fn, fs, fa); int rings = (fragments+1)/2; // Uncomment the following three lines to enable experimental sphere tesselation // if (rings % 2 == 0) rings++; // To ensure that the middle ring is at phi == 0 degrees ring_s *ring = new ring_s[rings]; // double offset = 0.5 * ((fragments / 2) % 2); for (int i = 0; i < rings; i++) { // double phi = (M_PI * (i + offset)) / (fragments/2); double phi = (M_PI * (i + 0.5)) / rings; double r = r1 * sin(phi); ring[i].z = r1 * cos(phi); ring[i].points = new point2d[fragments]; generate_circle(ring[i].points, r, fragments); } p->append_poly(); for (int i = 0; i < fragments; i++) p->append_vertex(ring[0].points[i].x, ring[0].points[i].y, ring[0].z); for (int i = 0; i < rings-1; i++) { ring_s *r1 = &ring[i]; ring_s *r2 = &ring[i+1]; int r1i = 0, r2i = 0; while (r1i < fragments || r2i < fragments) { if (r1i >= fragments) goto sphere_next_r2; if (r2i >= fragments) goto sphere_next_r1; if ((double)r1i / fragments < (double)r2i / fragments) { sphere_next_r1: p->append_poly(); int r1j = (r1i+1) % fragments; p->insert_vertex(r1->points[r1i].x, r1->points[r1i].y, r1->z); p->insert_vertex(r1->points[r1j].x, r1->points[r1j].y, r1->z); p->insert_vertex(r2->points[r2i % fragments].x, r2->points[r2i % fragments].y, r2->z); r1i++; } else { sphere_next_r2: p->append_poly(); int r2j = (r2i+1) % fragments; p->append_vertex(r2->points[r2i].x, r2->points[r2i].y, r2->z); p->append_vertex(r2->points[r2j].x, r2->points[r2j].y, r2->z); p->append_vertex(r1->points[r1i % fragments].x, r1->points[r1i % fragments].y, r1->z); r2i++; } } } p->append_poly(); for (int i = 0; i < fragments; i++) p->insert_vertex(ring[rings-1].points[i].x, ring[rings-1].points[i].y, ring[rings-1].z); delete[] ring; } } break; case CYLINDER: { PolySet *p = new PolySet(3); g = p; if (this->h > 0 && !isinf(this->h) && this->r1 >=0 && this->r2 >= 0 && (this->r1 > 0 || this->r2 > 0) && !isinf(this->r1) && !isinf(this->r2)) { int fragments = Calc::get_fragments_from_r(fmax(this->r1, this->r2), this->fn, this->fs, this->fa); double z1, z2; if (this->center) { z1 = -this->h/2; z2 = +this->h/2; } else { z1 = 0; z2 = this->h; } point2d *circle1 = new point2d[fragments]; point2d *circle2 = new point2d[fragments]; generate_circle(circle1, r1, fragments); generate_circle(circle2, r2, fragments); for (int i=0; iappend_poly(); p->insert_vertex(circle1[i].x, circle1[i].y, z1); p->insert_vertex(circle2[i].x, circle2[i].y, z2); p->insert_vertex(circle2[j].x, circle2[j].y, z2); p->insert_vertex(circle1[j].x, circle1[j].y, z1); } else { if (r1 > 0) { p->append_poly(); p->insert_vertex(circle1[i].x, circle1[i].y, z1); p->insert_vertex(circle2[i].x, circle2[i].y, z2); p->insert_vertex(circle1[j].x, circle1[j].y, z1); } if (r2 > 0) { p->append_poly(); p->insert_vertex(circle2[i].x, circle2[i].y, z2); p->insert_vertex(circle2[j].x, circle2[j].y, z2); p->insert_vertex(circle1[j].x, circle1[j].y, z1); } } } if (this->r1 > 0) { p->append_poly(); for (int i=0; iinsert_vertex(circle1[i].x, circle1[i].y, z1); } if (this->r2 > 0) { p->append_poly(); for (int i=0; iappend_vertex(circle2[i].x, circle2[i].y, z2); } delete[] circle1; delete[] circle2; } } break; case POLYHEDRON: { PolySet *p = new PolySet(3); g = p; p->setConvexity(this->convexity); for (size_t i=0; ifaces.toVector().size(); i++) { p->append_poly(); const Value::VectorType &vec = this->faces.toVector()[i].toVector(); for (size_t j=0; jpoints.toVector().size()) { double px, py, pz; if (!this->points.toVector()[pt].getVec3(px, py, pz) || isinf(px) || isinf(py) || isinf(pz)) { PRINTB("ERROR: Unable to convert point at index %d to a vec3 of numbers", j); delete p; return NULL; } p->insert_vertex(px, py, pz); } } } } break; case SQUARE: { Polygon2d *p = new Polygon2d(); g = p; if (this->x > 0 && this->y > 0) { Vector2d v1(0, 0); Vector2d v2(this->x, this->y); if (this->center) { v1 -= Vector2d(this->x/2, this->y/2); v2 -= Vector2d(this->x/2, this->y/2); } Outline2d o; o.vertices.resize(4); o.vertices[0] = v1; o.vertices[1] = Vector2d(v2[0], v1[1]); o.vertices[2] = v2; o.vertices[3] = Vector2d(v1[0], v2[1]); p->addOutline(o); p->setSanitized(true); } } break; case CIRCLE: { Polygon2d *p = new Polygon2d(); g = p; if (this->r1 > 0) { int fragments = Calc::get_fragments_from_r(this->r1, this->fn, this->fs, this->fa); Outline2d o; o.vertices.resize(fragments); for (int i=0; i < fragments; i++) { double phi = (M_PI*2*i) / fragments; o.vertices[i] = Vector2d(this->r1*cos(phi), this->r1*sin(phi)); } p->addOutline(o); p->setSanitized(true); } } break; case POLYGON: { Polygon2d *p = new Polygon2d(); g = p; Outline2d outline; double x,y; const Value::VectorType &vec = this->points.toVector(); for (int i=0;ipaths.toVector().size() == 0 && outline.vertices.size() > 2) { p->addOutline(outline); } else { BOOST_FOREACH(const Value &polygon, this->paths.toVector()) { Outline2d curroutline; BOOST_FOREACH(const Value &index, polygon.toVector()) { unsigned int idx = index.toDouble(); if (idx < outline.vertices.size()) { curroutline.vertices.push_back(outline.vertices[idx]); } // FIXME: Warning on out of bounds? } p->addOutline(curroutline); } } if (p->outlines().size() == 0) { delete p; g = NULL; } else { p->setConvexity(convexity); } } } return g; } std::string PrimitiveNode::toString() const { std::stringstream stream; stream << this->name(); switch (this->type) { case CUBE: stream << "(size = [" << this->x << ", " << this->y << ", " << this->z << "], " << "center = " << (center ? "true" : "false") << ")"; break; case SPHERE: stream << "($fn = " << this->fn << ", $fa = " << this->fa << ", $fs = " << this->fs << ", r = " << this->r1 << ")"; break; case CYLINDER: stream << "($fn = " << this->fn << ", $fa = " << this->fa << ", $fs = " << this->fs << ", h = " << this->h << ", r1 = " << this->r1 << ", r2 = " << this->r2 << ", center = " << (center ? "true" : "false") << ")"; break; case POLYHEDRON: stream << "(points = " << this->points << ", faces = " << this->faces << ", convexity = " << this->convexity << ")"; break; case SQUARE: stream << "(size = [" << this->x << ", " << this->y << "], " << "center = " << (center ? "true" : "false") << ")"; break; case CIRCLE: stream << "($fn = " << this->fn << ", $fa = " << this->fa << ", $fs = " << this->fs << ", r = " << this->r1 << ")"; break; case POLYGON: stream << "(points = " << this->points << ", paths = " << this->paths << ", convexity = " << this->convexity << ")"; break; default: assert(false); } return stream.str(); } void register_builtin_primitives() { Builtins::init("cube", new PrimitiveModule(CUBE)); Builtins::init("sphere", new PrimitiveModule(SPHERE)); Builtins::init("cylinder", new PrimitiveModule(CYLINDER)); Builtins::init("polyhedron", new PrimitiveModule(POLYHEDRON)); Builtins::init("square", new PrimitiveModule(SQUARE)); Builtins::init("circle", new PrimitiveModule(CIRCLE)); Builtins::init("polygon", new PrimitiveModule(POLYGON)); }