#include "rendersettings.h" RenderSettings *RenderSettings::inst(bool erase) { static RenderSettings *instance = new RenderSettings; if (erase) { delete instance; instance = NULL; } return instance; } RenderSettings::RenderSettings() { openCSGTermLimit = 2000; far_gl_clip_limit = 100000.0; img_width = 512; img_height = 512; this->colors[BACKGROUND_COLOR] = Color4f(0xff, 0xff, 0xe5); this->colors[OPENCSG_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c); this->colors[OPENCSG_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51); this->colors[CGAL_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c); this->colors[CGAL_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51); this->colors[CGAL_FACE_2D_COLOR] = Color4f(0x00, 0xbf, 0x99); this->colors[CGAL_EDGE_FRONT_COLOR] = Color4f(0xff, 0x00, 0x00); this->colors[CGAL_EDGE_BACK_COLOR] = Color4f(0xff, 0x00, 0x00); this->colors[CGAL_EDGE_2D_COLOR] = Color4f(0xff, 0x00, 0x00); this->colors[CROSSHAIR_COLOR] = Color4f(0x80, 0x00, 0x00); } Color4f RenderSettings::color(RenderColor idx) { return this->colors[idx]; } void RenderSettings::setColors(const std::map &colors) { this->colors = colors; }