#include "fbo.h" #include #include fbo_t *fbo_new() { fbo_t *fbo = new fbo_t; fbo->fbo_id = 0; fbo->old_fbo_id = 0; fbo->renderbuf_id = 0; fbo->depthbuf_id = 0; return fbo; } #define REPORTGLERROR(task) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { std::cout << "OpenGL error " << tGLErr << " while " << task << "\n"; } } bool use_ext() { // do we need to use the EXT or ARB version? if (!glewIsSupported("GL_ARB_framebuffer_object") && glewIsSupported("GL_EXT_framebuffer_object")) { return true; } else { return false; } } bool check_fbo_status() { /* This code is based on user V-man code from http://www.opengl.org/wiki/GL_EXT_framebuffer_multisample See also: http://www.songho.ca/opengl/gl_fbo.html */ GLenum status; bool result = false; if (use_ext()) status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); else status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (glGetError() != GL_NO_ERROR) fprintf(stderr, "OpenGL Error %i\n",glGetError()); if (status == GL_FRAMEBUFFER_COMPLETE) result = true; else if (status == GL_FRAMEBUFFER_UNSUPPORTED) fprintf(stderr, "GL_FRAMEBUFFER_UNSUPPORTED\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n"); else if (status == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\n"); else fprintf(stderr, "Unknown Code: glCheckFramebufferStatusEXT returned %i\n",status); return result; } bool fbo_ext_init(fbo_t *fbo, size_t width, size_t height) { // Generate and bind FBO glGenFramebuffersEXT(1, &fbo->fbo_id); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->fbo_id); REPORTGLERROR("binding framebuffer"); // Generate depth and render buffers glGenRenderbuffersEXT(1, &fbo->depthbuf_id); glGenRenderbuffersEXT(1, &fbo->renderbuf_id); // Create buffers with correct size if (!fbo_resize(fbo, width, height)) return false; // Attach render and depth buffers glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo->renderbuf_id); REPORTGLERROR("specifying color render buffer"); if (!check_fbo_status()) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying color render buffer.\n"); return false; } glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); REPORTGLERROR("specifying depth render buffer"); if (!check_fbo_status()) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying depth render buffer.\n"); return false; } return true; } bool fbo_arb_init(fbo_t *fbo, size_t width, size_t height) { // Generate and bind FBO glGenFramebuffers(1, &fbo->fbo_id); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fbo_id); REPORTGLERROR("binding framebuffer"); // Generate depth and render buffers glGenRenderbuffers(1, &fbo->depthbuf_id); glGenRenderbuffers(1, &fbo->renderbuf_id); // Create buffers with correct size if (!fbo_resize(fbo, width, height)) return false; // Attach render and depth buffers glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fbo->renderbuf_id); REPORTGLERROR("specifying color render buffer"); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying color render buffer.\n"); return false; } glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->depthbuf_id); REPORTGLERROR("specifying depth render buffer"); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying depth render buffer.\n"); return false; } return true; } bool fbo_init(fbo_t *fbo, size_t width, size_t height) { /* Some OpenGL drivers include the framebuffer functions but not with core or ARB names, only with the EXT name. This has been worked-around by deciding at runtime, using GLEW, which version needs to be used. See also: http://www.opengl.org/wiki/Framebuffer_Object http://stackoverflow.com/questions/6912988/glgenframebuffers-or-glgenframebuffersex http://www.devmaster.net/forums/showthread.php?t=10967 */ bool result = false; if (glewIsSupported("GL_ARB_framebuffer_object")) result = fbo_arb_init(fbo, width, height); else if (use_ext()) result = fbo_ext_init(fbo, width, height); else fprintf(stderr, "Framebuffer Object extension not found by GLEW\n"); return result; } bool fbo_resize(fbo_t *fbo, size_t width, size_t height) { if (use_ext()) { glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); REPORTGLERROR("creating depth render buffer"); glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA8, width, height); REPORTGLERROR("creating color render buffer"); } else { glBindRenderbuffer(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); REPORTGLERROR("creating depth render buffer"); glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); REPORTGLERROR("creating color render buffer"); } return true; } void fbo_delete(fbo_t *fbo) { delete fbo; } GLuint fbo_bind(fbo_t *fbo) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&fbo->old_fbo_id); if (use_ext()) glBindFramebufferEXT(GL_FRAMEBUFFER, fbo->fbo_id); else glBindFramebuffer(GL_FRAMEBUFFER, fbo->fbo_id); return fbo->old_fbo_id; } void fbo_unbind(fbo_t *fbo) { if (use_ext()) glBindFramebufferEXT(GL_FRAMEBUFFER, fbo->old_fbo_id); else glBindFramebuffer(GL_FRAMEBUFFER, fbo->old_fbo_id); }