#ifndef OFFSCREENCONTEXT_H_ #define OFFSCREENCONTEXT_H_ #include // for error output #include struct OffscreenContext *create_offscreen_context(int w, int h); void bind_offscreen_context(OffscreenContext *ctx); bool teardown_offscreen_context(OffscreenContext *ctx); bool save_framebuffer(OffscreenContext *ctx, const char *filename); std::string offscreen_context_getinfo(OffscreenContext *ctx); #endif