#pragma once #include "traverser.h" class Visitor { public: Visitor() {} virtual ~Visitor() {} virtual Response visit(class State &state, const class AbstractNode &node) = 0; virtual Response visit(class State &state, const class AbstractIntersectionNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class AbstractPolyNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class LeafNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class BendNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class CgaladvNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class CsgNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class LinearExtrudeNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class RotateExtrudeNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class ImportNode &node) { return visit(state, (const class LeafNode &)node); } virtual Response visit(class State &state, const class PrimitiveNode &node) { return visit(state, (const class LeafNode &)node); } virtual Response visit(class State &state, const class TextNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class ProjectionNode &node) { return visit(state, (const class AbstractPolyNode &)node); } virtual Response visit(class State &state, const class RenderNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class SurfaceNode &node) { return visit(state, (const class LeafNode &)node); } virtual Response visit(class State &state, const class TransformNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class ColorNode &node) { return visit(state, (const class AbstractNode &)node); } virtual Response visit(class State &state, const class OffsetNode &node) { return visit(state, (const class AbstractPolyNode &)node); } // Add visit() methods for new visitable subtypes of AbstractNode here };