/* OpenGL helper functions */ #include #include "system-gl.h" #include using namespace std; using namespace boost; void glew_dump() { cerr << "GLEW version: " << glewGetString(GLEW_VERSION) << endl << "Renderer: " << (const char *)glGetString(GL_RENDERER) << endl << "Vendor: " << (const char *)glGetString(GL_VENDOR) << endl << "OpenGL version: " << (const char *)glGetString(GL_VERSION) << endl; bool dumpall = false; if (dumpall) { string extensions((const char *)glGetString(GL_EXTENSIONS)); replace_all( extensions, " ", "\n " ); cerr << "Extensions: " << endl << " " << extensions << endl; } cerr << " GL_ARB_framebuffer_object: " << (glewIsSupported("GL_ARB_framebuffer_object") ? "yes" : "no") << endl << " GL_EXT_framebuffer_object: " << (glewIsSupported("GL_EXT_framebuffer_object") ? "yes" : "no") << endl << " GL_EXT_packed_depth_stencil: " << (glewIsSupported("GL_EXT_packed_depth_stencil") ? "yes" : "no") << endl; }; const char * gl_errors[] = { "GL_INVALID_ENUM", // 0x0500 "GL_INVALID_VALUE", // 0x0501 "GL_INVALID_OPERATION", // 0x0502 "GL_OUT_OF_MEMORY" // 0x0503 }; bool report_glerror(const char * function) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { if ( (tGLErr-0x500)<=3 && (tGLErr-0x500)>=0 ) cerr << "OpenGL error 0x" << hex << tGLErr << " (" << gl_errors[tGLErr-0x500] << ") after " << function << endl; else cerr << "OpenGL error 0x" << hex << tGLErr << " after " << function << endl; return true; } return false; }