# # Try to find GLEW library and include path. # Once done this will define # # GLEW_FOUND # GLEW_INCLUDE_PATH # GLEW_LIBRARY # # a few lines of this file are based on the LGPL code found at # http://openlibraries.org/browser/trunk/FindGLEW.cmake?rev=1383 IF (WIN32 AND MSVC) IF (WIN32_STATIC_BUILD) # passed from caller SET(GLEW_LIB_SEARCH_NAME glew32s.lib) # static, non-debug (Release) ELSE () SET(GLEW_LIB_SEARCH_NAME glew32.lib) # other. untested with OpenSCAD ENDIF() ELSE () # GCC SET(GLEW_LIB_SEARCH_NAME "libglew32s.a") ENDIF () IF (WIN32) FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h $ENV{PROGRAMFILES}/GLEW/include ${PROJECT_SOURCE_DIR}/src/nvgl/glew/include DOC "The directory where GL/glew.h resides") FIND_LIBRARY( GLEW_LIBRARY NAMES ${GLEW_LIB_SEARCH_NAME} PATHS $ENV{PROGRAMFILES}/GLEW/lib ${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin ${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib DOC "The GLEW library") ELSE (WIN32) message(STATUS "GLEW_DIR: " ${GLEW_DIR}) FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h HINTS ${GLEW_DIR}/include PATHS /usr/include /usr/local/include /usr/pkg/include NO_DEFAULT_PATH DOC "The directory where GL/glew.h resides") FIND_LIBRARY( GLEW_LIBRARY NAMES GLEW glew HINTS ${GLEW_DIR}/lib PATHS /usr/lib /usr/local/lib /usr/pkg/lib NO_DEFAULT_PATH DOC "The GLEW library") ENDIF (WIN32) IF (GLEW_INCLUDE_PATH) SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise") MESSAGE(STATUS "GLEW include found in " ${GLEW_INCLUDE_PATH} ) MESSAGE(STATUS "GLEW library found in " ${GLEW_LIBRARY} ) ELSE (GLEW_INCLUDE_PATH) SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise") ENDIF (GLEW_INCLUDE_PATH)