/* OpenGL helper functions */ #include #include #include #include "system-gl.h" #include using namespace std; using namespace boost; string glew_dump(bool dumpall) { stringstream out; out << "GLEW version: " << glewGetString(GLEW_VERSION) << endl << "GL Renderer: " << (const char *)glGetString(GL_RENDERER) << endl << "GL Vendor: " << (const char *)glGetString(GL_VENDOR) << endl << "OpenGL Version: " << (const char *)glGetString(GL_VERSION) << endl; out << "GL Extensions: " << endl; if (dumpall) { string extensions((const char *)glGetString(GL_EXTENSIONS)); replace_all( extensions, " ", "\n " ); out << " " << extensions << endl; } out << "GL_ARB_framebuffer_object: " << (glewIsSupported("GL_ARB_framebuffer_object") ? "yes" : "no") << endl << "GL_EXT_framebuffer_object: " << (glewIsSupported("GL_EXT_framebuffer_object") ? "yes" : "no") << endl << "GL_EXT_packed_depth_stencil: " << (glewIsSupported("GL_EXT_packed_depth_stencil") ? "yes" : "no") << endl; return out.str(); }; bool report_glerror(const char * function) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { cerr << "OpenGL error 0x" << hex << tGLErr << ": " << gluErrorString(tGLErr) << " after " << function << endl; return true; } return false; }