#pragma once #include "OffscreenContext.h" #include #include #include #ifndef _MSC_VER #include #endif #include "system-gl.h" #include #include "GLView.h" class OffscreenView : public GLView { public: OffscreenView(size_t width, size_t height); ~OffscreenView(); bool save(std::ostream &output); OffscreenContext *ctx; // overrides bool save(const char *filename); std::string getRendererInfo() const; #ifdef ENABLE_OPENCSG void display_opencsg_warning(); #endif };