#include "lodepng.h" #include bool write_png(const char *filename, unsigned char *pixels, int width, int height) { //encoder.settings.zlibsettings.windowSize = 2048; //LodePNG_Text_add(&encoder.infoPng.text, "Comment", "Created with LodePNG"); size_t dataout_size = -1; unsigned char *dataout = (unsigned char *)malloc(width*height*4); LodePNG_encode(&dataout, &dataout_size, pixels, width, height, LCT_RGBA, 8); //LodePNG_saveFile(dataout, dataout_size, "blah2.png"); FILE *f = fopen(filename, "wb"); if (!f) { free(dataout); return false; } fwrite(dataout, 1, dataout_size, f); fclose(f); free(dataout); return true; }