// csg test core, used by throwntegether test and opencsg test #include "csgtestcore.h" #include "tests-common.h" #include "system-gl.h" #include "openscad.h" #include "parsersettings.h" #include "builtin.h" #include "context.h" #include "node.h" #include "module.h" #include "polyset.h" #include "Tree.h" #include "CSGTermEvaluator.h" #include "CGALEvaluator.h" #include "PolySetCGALEvaluator.h" #include #include "OpenCSGRenderer.h" #include "ThrownTogetherRenderer.h" #include "csgterm.h" #include "csgtermnormalizer.h" #include "OffscreenView.h" #include #include #include #include #include #include namespace po = boost::program_options; namespace fs = boost::filesystem; #include "boosty.h" using std::string; using std::vector; using std::cerr; using std::cout; std::string commandline_commands; //#define DEBUG class CsgInfo { public: CsgInfo(); shared_ptr root_norm_term; // Normalized CSG products class CSGChain *root_chain; std::vector > highlight_terms; CSGChain *highlights_chain; std::vector > background_terms; CSGChain *background_chain; OffscreenView *glview; }; CsgInfo::CsgInfo() { root_chain = NULL; highlights_chain = NULL; background_chain = NULL; glview = NULL; } /*AbstractNode *find_root_tag(AbstractNode *n) { foreach(AbstractNode *v, n->children) { if (v->modinst->tag_root) return v; if (AbstractNode *vroot = find_root_tag(v)) return vroot; } return NULL; }*/ string info_dump(OffscreenView *glview) { assert(glview); #ifdef __GNUG__ #define compiler_info "GCC " << __VERSION__ #elif defined(_MSC_VER) #define compiler_info "MSVC " << _MSC_FULL_VER #else #define compiler_info "unknown compiler" #endif #ifndef OPENCSG_VERSION_STRING #define OPENCSG_VERSION_STRING "unknown, <1.3.2" #endif std::stringstream out; #define STRINGIFY(x) #x #define TOSTRING(x) STRINGIFY(x) out << "\nOpenSCAD Version: " << TOSTRING(OPENSCAD_VERSION) << "\nCompiled by: " << compiler_info << "\nCompile date: " << __DATE__ << "\nBoost version: " << BOOST_LIB_VERSION << "\nEigen version: " << EIGEN_WORLD_VERSION << "." << EIGEN_MAJOR_VERSION << "." << EIGEN_MINOR_VERSION << "\nCGAL version: " << TOSTRING(CGAL_VERSION) << "\nOpenCSG version: " << OPENCSG_VERSION_STRING << "\n" << glview->getInfo() << "\n"; return out.str(); } po::variables_map parse_options(int argc, char *argv[]) { po::options_description desc("Allowed options"); desc.add_options() ("help,h", "help message")//; ("info,i", "information on GLEW, OpenGL, OpenSCAD, and OS")//; // po::options_description hidden("Hidden options"); // hidden.add_options() ("input-file", po::value< vector >(), "input file") ("output-file", po::value< vector >(), "output file"); po::positional_options_description p; p.add("input-file", 1).add("output-file", 1); po::options_description all_options; all_options.add(desc); // .add(hidden); po::variables_map vm; po::store(po::command_line_parser(argc, argv).options(all_options).positional(p).run(), vm); po::notify(vm); return vm; } void enable_opencsg_shaders( OffscreenView *glview ) { bool ignore_gl_version = true; const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) openscad_disable_gl20_env = NULL; if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) { const char *vs_source = "uniform float xscale, yscale;\n" "attribute vec3 pos_b, pos_c;\n" "attribute vec3 trig, mask;\n" "varying vec3 tp, tr;\n" "varying float shading;\n" "void main() {\n" " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" " float s = (a + b + c) / 2.0;\n" " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" " float ha = 2.0*A/a;\n" " gl_Position = p0;\n" " tp = mask * ha;\n" " tr = trig;\n" " vec3 normal, lightDir;\n" " normal = normalize(gl_NormalMatrix * gl_Normal);\n" " lightDir = normalize(vec3(gl_LightSource[0].position));\n" " shading = abs(dot(normal, lightDir));\n" "}\n"; const char *fs_source = "uniform vec4 color1, color2;\n" "varying vec3 tp, tr, tmp;\n" "varying float shading;\n" "void main() {\n" " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" " gl_FragColor = color2;\n" "}\n"; GLuint vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); glCompileShader(vs); GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); glCompileShader(fs); GLuint edgeshader_prog = glCreateProgram(); glAttachShader(edgeshader_prog, vs); glAttachShader(edgeshader_prog, fs); glLinkProgram(edgeshader_prog); glview->shaderinfo[0] = edgeshader_prog; glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); GLenum err = glGetError(); if (err != GL_NO_ERROR) { fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); } GLint status; glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); if (status == GL_FALSE) { int loglen; char logbuffer[1000]; glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); } else { int loglen; char logbuffer[1000]; glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); if (loglen > 0) { fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); } glValidateProgram(edgeshader_prog); glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); if (loglen > 0) { fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); } } } glview->shaderinfo[9] = glview->width; glview->shaderinfo[10] = glview->height; } int csgtestcore(int argc, char *argv[], test_type_e test_type) { bool sysinfo_dump = false; const char *filename, *outfilename = NULL; po::variables_map vm; try { vm = parse_options(argc, argv); } catch ( po::error e ) { cerr << "error parsing options\n"; } if (vm.count("info")) sysinfo_dump = true; if (vm.count("input-file")) filename = vm["input-file"].as< vector >().begin()->c_str(); if (vm.count("output-file")) outfilename = vm["output-file"].as< vector >().begin()->c_str(); if ((!filename || !outfilename) && !sysinfo_dump) { cerr << "Usage: " << argv[0] << " \n"; exit(1); } Builtins::instance()->initialize(); QCoreApplication app(argc, argv); fs::path original_path = fs::current_path(); std::string currentdir = boosty::stringy( fs::current_path() ); parser_init(QCoreApplication::instance()->applicationDirPath().toStdString()); add_librarydir(boosty::stringy(fs::path(QCoreApplication::instance()->applicationDirPath().toStdString()) / "../libraries")); Context root_ctx; register_builtin(root_ctx); AbstractModule *root_module; ModuleInstantiation root_inst; if (sysinfo_dump) root_module = parse("sphere();","",false); else root_module = parsefile(filename); if (!root_module) { exit(1); } if (!sysinfo_dump) { if (fs::path(filename).has_parent_path()) { fs::current_path(fs::path(filename).parent_path()); } } AbstractNode::resetIndexCounter(); AbstractNode *absolute_root_node = root_module->evaluate(&root_ctx, &root_inst); AbstractNode *root_node; // Do we have an explicit root node (! modifier)? if (!(root_node = find_root_tag(absolute_root_node))) root_node = absolute_root_node; Tree tree(root_node); CsgInfo csgInfo = CsgInfo(); CGALEvaluator cgalevaluator(tree); CSGTermEvaluator evaluator(tree, &cgalevaluator.psevaluator); shared_ptr root_raw_term = evaluator.evaluateCSGTerm(*root_node, csgInfo.highlight_terms, csgInfo.background_terms); if (!root_raw_term) { cerr << "Error: CSG generation failed! (no top level object found)\n"; return 1; } // CSG normalization CSGTermNormalizer normalizer(5000); csgInfo.root_norm_term = normalizer.normalize(root_raw_term); if (csgInfo.root_norm_term) { csgInfo.root_chain = new CSGChain(); csgInfo.root_chain->import(csgInfo.root_norm_term); fprintf(stderr, "Normalized CSG tree has %d elements\n", int(csgInfo.root_chain->polysets.size())); } else { csgInfo.root_chain = NULL; fprintf(stderr, "WARNING: CSG normalization resulted in an empty tree\n"); } if (csgInfo.highlight_terms.size() > 0) { cerr << "Compiling highlights (" << csgInfo.highlight_terms.size() << " CSG Trees)...\n"; csgInfo.highlights_chain = new CSGChain(); for (unsigned int i = 0; i < csgInfo.highlight_terms.size(); i++) { csgInfo.highlight_terms[i] = normalizer.normalize(csgInfo.highlight_terms[i]); csgInfo.highlights_chain->import(csgInfo.highlight_terms[i]); } } if (csgInfo.background_terms.size() > 0) { cerr << "Compiling background (" << csgInfo.background_terms.size() << " CSG Trees)...\n"; csgInfo.background_chain = new CSGChain(); for (unsigned int i = 0; i < csgInfo.background_terms.size(); i++) { csgInfo.background_terms[i] = normalizer.normalize(csgInfo.background_terms[i]); csgInfo.background_chain->import(csgInfo.background_terms[i]); } } fs::current_path(original_path); try { csgInfo.glview = new OffscreenView(512,512); } catch (int error) { fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } enable_opencsg_shaders(csgInfo.glview); if (sysinfo_dump) cout << info_dump(csgInfo.glview); Vector3d center(0,0,0); double radius = 1.0; if (csgInfo.root_chain) { BoundingBox bbox = csgInfo.root_chain->getBoundingBox(); center = (bbox.min() + bbox.max()) / 2; radius = (bbox.max() - bbox.min()).norm() / 2; } Vector3d cameradir(1, 1, -0.5); Vector3d camerapos = center - radius*1.8*cameradir; csgInfo.glview->setCamera(camerapos, center); OpenCSGRenderer opencsgRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain, csgInfo.glview->shaderinfo); ThrownTogetherRenderer thrownTogetherRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain); if (test_type == TEST_THROWNTOGETHER) csgInfo.glview->setRenderer(&thrownTogetherRenderer); else csgInfo.glview->setRenderer(&opencsgRenderer); OpenCSG::setContext(0); OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject); csgInfo.glview->paintGL(); csgInfo.glview->save(outfilename); delete root_node; delete root_module; Builtins::instance(true); return 0; }