openscad/src/DrawingCallback.cc

122 lines
3.2 KiB
C++

/*
* OpenSCAD (www.openscad.org)
* Copyright (C) 2009-2011 Clifford Wolf <clifford@clifford.at> and
* Marius Kintel <marius@kintel.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* As a special exception, you have permission to link this program
* with the CGAL library and distribute executables, as long as you
* follow the requirements of the GNU GPL in regard to all of the
* software in the executable aside from CGAL.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <math.h>
#include <iostream>
#include <algorithm>
#include "Polygon2d.h"
#include "DrawingCallback.h"
DrawingCallback::DrawingCallback(unsigned long fn) : fn(fn),
pen(Vector2d(0, 0)), offset(Vector2d(0, 0)), advance(Vector2d(0, 0))
{
}
DrawingCallback::~DrawingCallback()
{
}
void DrawingCallback::start_glyph()
{
this->polygon = new Polygon2d();
this->polygon->setSanitized(true);
}
void DrawingCallback::finish_glyph()
{
if (this->outline.vertices.size() > 0) {
this->polygon->addOutline(this->outline);
this->outline.vertices.clear();
}
if (this->polygon->outlines().size() == 0) {
delete this->polygon;
this->polygon = NULL;
}
if (this->polygon) this->polygons.push_back(this->polygon);
}
std::vector<const Geometry *> DrawingCallback::get_result()
{
return this->polygons;
}
void DrawingCallback::set_glyph_offset(double offset_x, double offset_y)
{
offset = Vector2d(offset_x, offset_y);
}
void DrawingCallback::add_glyph_advance(double advance_x, double advance_y)
{
advance += Vector2d(advance_x, advance_y);
}
void DrawingCallback::add_vertex(Vector2d v)
{
this->outline.vertices.push_back(v + offset + advance);
}
void DrawingCallback::move_to(Vector2d to)
{
if (this->outline.vertices.size() > 0) {
this->polygon->addOutline(this->outline);
this->outline.vertices.clear();
}
add_vertex(to);
pen = to;
}
void DrawingCallback::line_to(Vector2d to)
{
add_vertex(to);
pen = to;
}
// Quadric Bezier curve
void DrawingCallback::curve_to(Vector2d c1, Vector2d to)
{
for (unsigned long idx = 1;idx <= fn;idx++) {
const double a = idx * (1.0 / (double)fn);
add_vertex(pen * pow(1-a, 2) +
c1 * 2 * pow(1-a, 1) * a +
to * pow(a, 2));
}
pen = to;
}
// Cubic Bezier curve
void DrawingCallback::curve_to(Vector2d c1, Vector2d c2, Vector2d to)
{
for (unsigned long idx = 1;idx <= fn;idx++) {
const double a = idx * (1.0 / (double)fn);
add_vertex(pen * pow(1-a, 3) +
c1 * 3 * pow(1-a, 2) * a +
c2 * 3 * pow(1-a, 1) * pow(a, 2) +
to * pow(a, 3));
}
pen = to;
}