openscad/src/OffscreenContextGLX.cc

295 lines
8.2 KiB
C++

/*
Create an OpenGL context without creating an OpenGL Window. for Linux.
See also
glxgears.c by Brian Paul from mesa-demos (mesa3d.org)
http://cgit.freedesktop.org/mesa/demos/tree/src/xdemos?id=mesa-demos-8.0.1
http://www.opengl.org/sdk/docs/man/xhtml/glXIntro.xml
http://www.mesa3d.org/brianp/sig97/offscrn.htm
http://glprogramming.com/blue/ch07.html
OffscreenContext.mm (Mac OSX version)
*/
/*
* Some portions of the code below are:
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "OffscreenContext.h"
#include "printutils.h"
#include "imageutils.h"
#include "system-gl.h"
#include "fbo.h"
#include <GL/gl.h>
#include <GL/glx.h>
#include <assert.h>
#include <sstream>
#include <sys/utsname.h> // for uname
using namespace std;
struct OffscreenContext
{
GLXContext openGLContext;
Display *xdisplay;
Window xwindow;
int width;
int height;
fbo_t *fbo;
};
#include "OffscreenContextAll.hpp"
void offscreen_context_init(OffscreenContext &ctx, int width, int height)
{
ctx.width = width;
ctx.height = height;
ctx.openGLContext = NULL;
ctx.xdisplay = NULL;
ctx.xwindow = (Window)NULL;
ctx.fbo = NULL;
}
string get_os_info()
{
struct utsname u;
stringstream out;
if (uname(&u) < 0)
out << "OS info: unknown, uname() error\n";
else {
out << "OS info: "
<< u.sysname << " "
<< u.release << " "
<< u.version << "\n";
out << "Machine: " << u.machine;
}
return out.str();
}
string offscreen_context_getinfo(OffscreenContext *ctx)
{
assert(ctx);
if (!ctx->xdisplay)
return string("No GL Context initialized. No information to report\n");
int major, minor;
glXQueryVersion(ctx->xdisplay, &major, &minor);
stringstream out;
out << "GL context creator: GLX\n"
<< "PNG generator: lodepng\n"
<< "GLX version: " << major << "." << minor << "\n"
<< get_os_info();
return out.str();
}
static XErrorHandler original_xlib_handler = (XErrorHandler) NULL;
static bool XCreateWindow_failed = false;
static int XCreateWindow_error(Display *dpy, XErrorEvent *event)
{
cerr << "XCreateWindow failed: XID: " << event->resourceid
<< " request: " << (int)event->request_code
<< " minor: " << (int)event->minor_code << "\n";
char description[1024];
XGetErrorText( dpy, event->error_code, description, 1023 );
cerr << " error message: " << description << "\n";
XCreateWindow_failed = true;
return 0;
}
bool create_glx_dummy_window(OffscreenContext &ctx)
{
/*
create a dummy X window without showing it. (without 'mapping' it)
and save information to the ctx.
This purposely does not use glxCreateWindow, to avoid crashes,
"failed to create drawable" errors, and Mesa "WARNING: Application calling
GLX 1.3 function when GLX 1.3 is not supported! This is an application bug!"
This function will alter ctx.openGLContext and ctx.xwindow if successfull
*/
int attributes[] = {
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT, //support all 3, for OpenCSG
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24, // depth-stencil for OpenCSG
GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
None
};
Display *dpy = ctx.xdisplay;
int num_returned = 0;
GLXFBConfig *fbconfigs = glXChooseFBConfig( dpy, DefaultScreen(dpy), attributes, &num_returned );
if ( fbconfigs == NULL ) {
cerr << "glXChooseFBConfig failed\n";
return false;
}
XVisualInfo *visinfo = glXGetVisualFromFBConfig( dpy, fbconfigs[0] );
if ( visinfo == NULL ) {
cerr << "glXGetVisualFromFBConfig failed\n";
XFree( fbconfigs );
return false;
}
// can't depend on xWin==NULL at failure. use a custom Xlib error handler instead.
original_xlib_handler = XSetErrorHandler( XCreateWindow_error );
Window root = DefaultRootWindow( dpy );
XSetWindowAttributes xwin_attr;
int width = ctx.width;
int height = ctx.height;
xwin_attr.background_pixmap = None;
xwin_attr.background_pixel = 0;
xwin_attr.border_pixel = 0;
xwin_attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
xwin_attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
unsigned long int mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
Window xWin = XCreateWindow( dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &xwin_attr );
// Window xWin = XCreateSimpleWindow( dpy, DefaultRootWindow(dpy), 0,0,42,42, 0,0,0 );
XSync( dpy, false );
if ( XCreateWindow_failed ) {
XFree( visinfo );
XFree( fbconfigs );
return false;
}
XSetErrorHandler( original_xlib_handler );
// Most programs would call XMapWindow here. But we don't, to keep the window hidden
// XMapWindow( dpy, xWin );
GLXContext context = glXCreateNewContext( dpy, fbconfigs[0], GLX_RGBA_TYPE, NULL, True );
if ( context == NULL ) {
cerr << "glXCreateNewContext failed\n";
XDestroyWindow( dpy, xWin );
XFree( visinfo );
XFree( fbconfigs );
return false;
}
//GLXWindow glxWin = glXCreateWindow( dpy, fbconfigs[0], xWin, NULL );
if (!glXMakeContextCurrent( dpy, xWin, xWin, context )) {
//if (!glXMakeContextCurrent( dpy, glxWin, glxWin, context )) {
cerr << "glXMakeContextCurrent failed\n";
glXDestroyContext( dpy, context );
XDestroyWindow( dpy, xWin );
XFree( visinfo );
XFree( fbconfigs );
return false;
}
ctx.openGLContext = context;
ctx.xwindow = xWin;
XFree( visinfo );
XFree( fbconfigs );
return true;
}
Bool create_glx_dummy_context(OffscreenContext &ctx);
OffscreenContext *create_offscreen_context(int w, int h)
{
OffscreenContext *ctx = new OffscreenContext;
offscreen_context_init( *ctx, w, h );
// before an FBO can be setup, a GLX context must be created
// this call alters ctx->xDisplay and ctx->openGLContext
// and ctx->xwindow if successfull
if (!create_glx_dummy_context( *ctx )) {
delete ctx;
return NULL;
}
return create_offscreen_context_common( ctx );
}
bool teardown_offscreen_context(OffscreenContext *ctx)
{
if (ctx) {
fbo_unbind(ctx->fbo);
fbo_delete(ctx->fbo);
XDestroyWindow( ctx->xdisplay, ctx->xwindow );
glXDestroyContext( ctx->xdisplay, ctx->openGLContext );
XCloseDisplay( ctx->xdisplay );
return true;
}
return false;
}
bool save_framebuffer(OffscreenContext *ctx, std::ostream &output)
{
glXSwapBuffers(ctx->xdisplay, ctx->xwindow);
return save_framebuffer_common(ctx, output);
}
#pragma GCC diagnostic ignored "-Waddress"
Bool create_glx_dummy_context(OffscreenContext &ctx)
{
// This will alter ctx.openGLContext and ctx.xdisplay and ctx.xwindow if successfull
int major;
int minor;
Bool result = False;
ctx.xdisplay = XOpenDisplay( NULL );
if ( ctx.xdisplay == NULL ) {
cerr << "Unable to open a connection to the X server\n";
return False;
}
// glxQueryVersion is not always reliable. Use it, but then
// also check to see if GLX 1.3 functions exist
glXQueryVersion(ctx.xdisplay, &major, &minor);
if ( major==1 && minor<=2 && glXGetVisualFromFBConfig==NULL ) {
cerr << "Error: GLX version 1.3 functions missing. "
<< "Your GLX version: " << major << "." << minor << endl;
} else {
result = create_glx_dummy_window(ctx);
}
if (!result) XCloseDisplay( ctx.xdisplay );
return result;
}