openscad/src/renderer.h

57 lines
1.7 KiB
C++

#pragma once
#include "system-gl.h"
#include "linalg.h"
#include "memory.h"
#include "colormap.h"
#ifdef _MSC_VER // NULL
#include <cstdlib>
#endif
class Renderer
{
public:
Renderer();
virtual ~Renderer() {}
virtual void draw(bool showfaces, bool showedges) const = 0;
virtual BoundingBox getBoundingBox() const = 0;
#define CSGMODE_DIFFERENCE_FLAG 0x10
enum csgmode_e {
CSGMODE_NONE = 0x00,
CSGMODE_NORMAL = 0x01,
CSGMODE_DIFFERENCE = CSGMODE_NORMAL | CSGMODE_DIFFERENCE_FLAG,
CSGMODE_BACKGROUND = 0x02,
CSGMODE_BACKGROUND_DIFFERENCE = CSGMODE_BACKGROUND | CSGMODE_DIFFERENCE_FLAG,
CSGMODE_HIGHLIGHT = 0x03,
CSGMODE_HIGHLIGHT_DIFFERENCE = CSGMODE_HIGHLIGHT | CSGMODE_DIFFERENCE_FLAG
};
enum ColorMode {
COLORMODE_NONE,
COLORMODE_MATERIAL,
COLORMODE_CUTOUT,
COLORMODE_HIGHLIGHT,
COLORMODE_BACKGROUND,
COLORMODE_MATERIAL_EDGES,
COLORMODE_CUTOUT_EDGES,
COLORMODE_HIGHLIGHT_EDGES,
COLORMODE_BACKGROUND_EDGES,
COLORMODE_EMPTY_SPACE
};
virtual bool getColor(ColorMode colormode, Color4f &col) const;
virtual void setColor(const float color[4], GLint *shaderinfo = NULL) const;
virtual void setColor(ColorMode colormode, GLint *shaderinfo = NULL) const;
virtual void setColor(ColorMode colormode, const float color[4], GLint *shaderinfo = NULL) const;
virtual void setColorScheme(const ColorScheme &cs);
static void render_surface(shared_ptr<const class Geometry> geom, csgmode_e csgmode, const Transform3d &m, GLint *shaderinfo = NULL);
static void render_edges(shared_ptr<const Geometry> geom, csgmode_e csgmode);
protected:
std::map<ColorMode,Color4f> colormap;
const ColorScheme *colorscheme;
};