openscad/src/state.h

43 lines
1.4 KiB
C++

#pragma once
#include <cstring>
#include "linalg.h"
class State
{
public:
State(const class AbstractNode *parent)
: parentnode(parent), isprefix(false), ispostfix(false), numchildren(0), prefernef(false) {
this->matrix_ = Transform3d::Identity();
this->color_.fill(-1.0f);
}
virtual ~State() {}
void setPrefix(bool on) { this->isprefix = on; }
void setPostfix(bool on) { this->ispostfix = on; }
void setNumChildren(unsigned int numc) { this->numchildren = numc; }
void setParent(const AbstractNode *parent) { this->parentnode = parent; }
void setMatrix(const Transform3d &m) { this->matrix_ = m; }
void setColor(const Color4f &c) { this->color_ = c; }
void setPreferNef(bool on) { this->prefernef = on; }
bool preferNef() const { return this->prefernef; }
bool isPrefix() const { return this->isprefix; }
bool isPostfix() const { return this->ispostfix; }
unsigned int numChildren() const { return this->numchildren; }
const AbstractNode *parent() const { return this->parentnode; }
const Transform3d &matrix() const { return this->matrix_; }
const Color4f &color() const { return this->color_; }
private:
const AbstractNode * parentnode;
bool isprefix;
bool ispostfix;
unsigned int numchildren;
bool prefernef;
// Transformation matrix and color. FIXME: Generalize such state variables?
Transform3d matrix_;
Color4f color_;
};