openscad/src/QGLView.h

81 lines
2.2 KiB
C++

#ifndef QGLVIEW_H_
#define QGLVIEW_H_
#include "system-gl.h"
#include <QGLWidget>
#include <QLabel>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "GLView.h"
#include "renderer.h"
class QGLView : public QGLWidget, public GLView
{
Q_OBJECT
Q_PROPERTY(bool showFaces READ showFaces WRITE setShowFaces);
Q_PROPERTY(bool showEdges READ showEdges WRITE setShowEdges);
Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
public:
QGLView(QWidget *parent = NULL);
QGLView(const QGLFormat & format, QWidget *parent = NULL);
#ifdef ENABLE_OPENCSG
bool hasOpenCSGSupport() { return this->opencsg_support; }
#endif
// Properties
bool showFaces() const { return this->showfaces; }
void setShowFaces(bool enabled) { this->showfaces = enabled; }
bool showEdges() const { return this->showedges; }
void setShowEdges(bool enabled) { this->showedges = enabled; }
bool showAxes() const { return this->showaxes; }
void setShowAxes(bool enabled) { this->showaxes = enabled; }
bool showCrosshairs() const { return this->showcrosshairs; }
void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
bool orthoMode() const { return (this->cam.projection == Camera::ORTHOGONAL); }
void setOrthoMode(bool enabled) {
if (enabled) this->cam.projection = Camera::ORTHOGONAL;
else this->cam.projection = Camera::PERSPECTIVE;
}
std::string getRendererInfo() const;
#if QT_VERSION >= 0x050001
float getDPI() { return this->devicePixelRatio(); }
#endif
bool save(const char *filename);
void resetView();
public:
QLabel *statusLabel;
private:
void init();
bool mouse_drag_active;
QPoint last_mouse;
void keyPressEvent(QKeyEvent *event);
void wheelEvent(QWheelEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void normalizeAngle(GLdouble& angle);
#ifdef ENABLE_OPENCSG
void display_opencsg_warning();
private slots:
void display_opencsg_warning_dialog();
#endif
signals:
void doAnimateUpdate();
};
#endif