mirror of https://github.com/vitalif/openscad
338 lines
6.4 KiB
C++
338 lines
6.4 KiB
C++
/*
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* OpenSCAD (www.openscad.at)
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* Copyright (C) 2009 Clifford Wolf <clifford@clifford.at>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "openscad.h"
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Value::Value()
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{
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reset_undef();
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}
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Value::~Value()
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{
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for (int i = 0; i < vec.size(); i++)
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delete vec[i];
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vec.clear();
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}
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Value::Value(bool v)
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{
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reset_undef();
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type = BOOL;
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b = v;
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}
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Value::Value(double v)
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{
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reset_undef();
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type = NUMBER;
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num = v;
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}
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Value::Value(const QString &t)
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{
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reset_undef();
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type = STRING;
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text = t;
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}
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Value::Value(const Value &v)
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{
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*this = v;
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}
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Value& Value::operator = (const Value &v)
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{
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reset_undef();
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type = v.type;
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b = v.b;
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num = v.num;
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for (int i = 0; i < v.vec.size(); i++)
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vec.append(new Value(*v.vec[i]));
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range_begin = v.range_begin;
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range_step = v.range_step;
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range_end = v.range_end;
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text = v.text;
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return *this;
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}
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Value Value::operator ! () const
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{
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if (type == BOOL) {
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return Value(!b);
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}
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return Value();
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}
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Value Value::operator && (const Value &v) const
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{
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if (type == BOOL && v.type == BOOL) {
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return Value(b && v.b);
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}
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return Value();
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}
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Value Value::operator || (const Value &v) const
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{
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if (type == BOOL && v.type == BOOL) {
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return Value(b || v.b);
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}
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return Value();
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}
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Value Value::operator + (const Value &v) const
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{
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if (type == VECTOR && v.type == VECTOR) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < vec.size() && i < v.vec.size(); i++)
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r.vec.append(new Value(*vec[i] + *v.vec[i]));
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return r;
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num + v.num);
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}
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return Value();
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}
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Value Value::operator - (const Value &v) const
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{
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if (type == VECTOR && v.type == VECTOR) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < vec.size() && i < v.vec.size(); i++)
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r.vec.append(new Value(*vec[i] - *v.vec[i]));
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return r;
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num - v.num);
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}
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return Value();
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}
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Value Value::operator * (const Value &v) const
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{
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if (type == VECTOR && v.type == NUMBER) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < vec.size(); i++)
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r.vec.append(new Value(*vec[i] * v));
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return r;
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}
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if (type == NUMBER && v.type == VECTOR) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < v.vec.size(); i++)
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r.vec.append(new Value(v * *v.vec[i]));
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return r;
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num * v.num);
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}
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return Value();
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}
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Value Value::operator / (const Value &v) const
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{
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if (type == VECTOR && v.type == NUMBER) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < vec.size(); i++)
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r.vec.append(new Value(*vec[i] / v));
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return r;
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}
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if (type == NUMBER && v.type == VECTOR) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < v.vec.size(); i++)
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r.vec.append(new Value(v / *v.vec[i]));
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return r;
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num / v.num);
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}
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return Value();
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}
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Value Value::operator % (const Value &v) const
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{
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if (type == NUMBER && v.type == NUMBER) {
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return Value(fmod(num, v.num));
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}
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return Value();
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}
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Value Value::operator < (const Value &v) const
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{
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num < v.num);
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}
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return Value();
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}
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Value Value::operator <= (const Value &v) const
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{
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num <= v.num);
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}
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return Value();
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}
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Value Value::operator == (const Value &v) const
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{
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if (type == BOOL && v.type == BOOL) {
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return Value(b == v.b);
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num == v.num);
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}
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return Value();
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}
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Value Value::operator != (const Value &v) const
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{
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if (type == BOOL && v.type == BOOL) {
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return Value(b != v.b);
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}
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num != v.num);
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}
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return Value();
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}
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Value Value::operator >= (const Value &v) const
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{
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num >= v.num);
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}
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return Value();
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}
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Value Value::operator > (const Value &v) const
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{
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if (type == NUMBER && v.type == NUMBER) {
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return Value(num > v.num);
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}
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return Value();
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}
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Value Value::inv() const
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{
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if (type == VECTOR) {
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Value r;
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r.type = VECTOR;
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for (int i = 0; i < vec.size(); i++)
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r.vec.append(new Value(vec[i]->inv()));
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return r;
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}
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if (type == NUMBER)
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return Value(-num);
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return Value();
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}
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bool Value::getnum(double &v) const
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{
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if (type != NUMBER)
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return false;
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v = num;
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return true;
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}
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bool Value::getv2(double &x, double &y) const
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{
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if (type != VECTOR || vec.size() != 2)
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return false;
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if (vec[0]->type != NUMBER)
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return false;
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if (vec[1]->type != NUMBER)
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return false;
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x = vec[0]->num;
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y = vec[1]->num;
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return true;
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}
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bool Value::getv3(double &x, double &y, double &z) const
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{
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if (type == VECTOR && vec.size() == 2) {
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if (getv2(x, y)) {
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z = 0;
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return true;
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}
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return false;
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}
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if (type != VECTOR || vec.size() != 3)
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return false;
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if (vec[0]->type != NUMBER)
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return false;
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if (vec[1]->type != NUMBER)
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return false;
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if (vec[2]->type != NUMBER)
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return false;
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x = vec[0]->num;
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y = vec[1]->num;
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z = vec[2]->num;
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return true;
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}
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QString Value::dump() const
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{
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if (type == STRING) {
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return QString("\"") + text + QString("\"");
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}
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if (type == VECTOR) {
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QString text = "[";
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for (int i = 0; i < vec.size(); i++) {
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if (i > 0)
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text += ", ";
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text += vec[i]->dump();
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}
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return text + "]";
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}
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if (type == RANGE) {
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QString text;
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text.sprintf("[ %f : %f : %f ]", range_begin, range_step, range_end);
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return text;
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}
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if (type == NUMBER) {
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QString text;
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text.sprintf("%f", num);
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return text;
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}
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if (type == BOOL) {
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return QString(b ? "true" : "false");
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}
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return QString("undef");
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}
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void Value::reset_undef()
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{
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type = UNDEFINED;
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b = false;
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num = 0;
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for (int i = 0; i < vec.size(); i++)
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delete vec[i];
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vec.clear();
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range_begin = 0;
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range_step = 0;
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range_end = 0;
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text = QString();
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}
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