openscad/src/polyset.cc

707 lines
21 KiB
C++

/*
* OpenSCAD (www.openscad.at)
* Copyright (C) 2009 Clifford Wolf <clifford@clifford.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#define INCLUDE_ABSTRACT_NODE_DETAILS
#include "openscad.h"
#include "printutils.h"
#include "Preferences.h"
QCache<QString,PolySet::ps_cache_entry> PolySet::ps_cache(100);
PolySet::ps_cache_entry::ps_cache_entry(PolySet *ps) :
ps(ps), msg(print_messages_stack.last()) { }
PolySet::ps_cache_entry::~ps_cache_entry() {
ps->unlink();
}
PolySet::PolySet() : grid(GRID_FINE)
{
is2d = false;
convexity = 1;
refcount = 1;
}
PolySet::~PolySet()
{
assert(refcount == 0);
}
PolySet* PolySet::link()
{
refcount++;
return this;
}
void PolySet::unlink()
{
if (--refcount == 0)
delete this;
}
void PolySet::append_poly()
{
polygons.append(Polygon());
}
void PolySet::append_vertex(double x, double y, double z)
{
grid.align(x, y, z);
polygons.last().append(Point(x, y, z));
}
void PolySet::insert_vertex(double x, double y, double z)
{
grid.align(x, y, z);
polygons.last().insert(0, Point(x, y, z));
}
static void gl_draw_triangle(GLint *shaderinfo, const PolySet::Point *p0, const PolySet::Point *p1, const PolySet::Point *p2, bool e0, bool e1, bool e2, double z, bool mirrored)
{
double ax = p1->x - p0->x, bx = p1->x - p2->x;
double ay = p1->y - p0->y, by = p1->y - p2->y;
double az = p1->z - p0->z, bz = p1->z - p2->z;
double nx = ay*bz - az*by;
double ny = az*bx - ax*bz;
double nz = ax*by - ay*bx;
double nl = sqrt(nx*nx + ny*ny + nz*nz);
glNormal3d(nx / nl, ny / nl, nz / nl);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
double e0f = e0 ? 2.0 : -1.0;
double e1f = e1 ? 2.0 : -1.0;
double e2f = e2 ? 2.0 : -1.0;
glVertexAttrib3d(shaderinfo[3], e0f, e1f, e2f);
glVertexAttrib3d(shaderinfo[4], p1->x, p1->y, p1->z + z);
glVertexAttrib3d(shaderinfo[5], p2->x, p2->y, p2->z + z);
glVertexAttrib3d(shaderinfo[6], 0.0, 1.0, 0.0);
glVertex3d(p0->x, p0->y, p0->z + z);
if (!mirrored) {
glVertexAttrib3d(shaderinfo[3], e0f, e1f, e2f);
glVertexAttrib3d(shaderinfo[4], p0->x, p0->y, p0->z + z);
glVertexAttrib3d(shaderinfo[5], p2->x, p2->y, p2->z + z);
glVertexAttrib3d(shaderinfo[6], 0.0, 0.0, 1.0);
glVertex3d(p1->x, p1->y, p1->z + z);
}
glVertexAttrib3d(shaderinfo[3], e0f, e1f, e2f);
glVertexAttrib3d(shaderinfo[4], p0->x, p0->y, p0->z + z);
glVertexAttrib3d(shaderinfo[5], p1->x, p1->y, p1->z + z);
glVertexAttrib3d(shaderinfo[6], 1.0, 0.0, 0.0);
glVertex3d(p2->x, p2->y, p2->z + z);
if (mirrored) {
glVertexAttrib3d(shaderinfo[3], e0f, e1f, e2f);
glVertexAttrib3d(shaderinfo[4], p0->x, p0->y, p0->z + z);
glVertexAttrib3d(shaderinfo[5], p2->x, p2->y, p2->z + z);
glVertexAttrib3d(shaderinfo[6], 0.0, 0.0, 1.0);
glVertex3d(p1->x, p1->y, p1->z + z);
}
}
else
#endif
{
glVertex3d(p0->x, p0->y, p0->z + z);
if (!mirrored)
glVertex3d(p1->x, p1->y, p1->z + z);
glVertex3d(p2->x, p2->y, p2->z + z);
if (mirrored)
glVertex3d(p1->x, p1->y, p1->z + z);
}
}
void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m, GLint *shaderinfo) const
{
double m_scale_rotate_det =
m[0]*m[5]*m[10] + m[4]*m[9]*m[2] + m[8]*m[1]*m[6] -
(m[8]*m[5]*m[2] + m[4]*m[1]*m[10] + m[0]*m[9]*m[6]);
bool mirrored = m_scale_rotate_det < 0;
if (colormode == COLORMODE_MATERIAL) {
const QColor &col = Preferences::inst()->color(Preferences::OPENCSG_FACE_FRONT_COLOR);
glColor3f(col.redF(), col.greenF(), col.blueF());
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], col.redF(), col.greenF(), col.blueF(), 1.0f);
glUniform4f(shaderinfo[2], 255 / 255.0, 236 / 255.0, 94 / 255.0, 1.0);
}
#endif /* ENABLE_OPENCSG */
}
if (colormode == COLORMODE_CUTOUT) {
const QColor &col = Preferences::inst()->color(Preferences::OPENCSG_FACE_BACK_COLOR);
glColor3f(col.redF(), col.greenF(), col.blueF());
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 157 / 255.0, 203 / 255.0, 81 / 255.0, 1.0);
glUniform4f(shaderinfo[2], 171 / 255.0, 216 / 255.0, 86 / 255.0, 1.0);
}
#endif /* ENABLE_OPENCSG */
}
if (colormode == COLORMODE_HIGHLIGHT) {
glColor4ub(255, 157, 81, 128);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 255 / 255.0, 157 / 255.0, 81 / 255.0, 0.5);
glUniform4f(shaderinfo[2], 255 / 255.0, 171 / 255.0, 86 / 255.0, 0.5);
}
#endif /* ENABLE_OPENCSG */
}
if (colormode == COLORMODE_BACKGROUND) {
glColor4ub(180, 180, 180, 128);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 180 / 255.0, 180 / 255.0, 180 / 255.0, 0.5);
glUniform4f(shaderinfo[2], 150 / 255.0, 150 / 255.0, 150 / 255.0, 0.5);
}
#endif /* ENABLE_OPENCSG */
}
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform1f(shaderinfo[7], shaderinfo[9]);
glUniform1f(shaderinfo[8], shaderinfo[10]);
}
#endif /* ENABLE_OPENCSG */
if (this->is2d) {
double zbase = csgmode;
glBegin(GL_TRIANGLES);
for (double z = -zbase/2; z < zbase; z += zbase)
{
for (int i = 0; i < polygons.size(); i++) {
const Polygon *poly = &polygons[i];
if (poly->size() == 3) {
if (z < 0) {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(2), &poly->at(1), true, true, true, z, mirrored);
} else {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(1), &poly->at(2), true, true, true, z, mirrored);
}
}
else if (poly->size() == 4) {
if (z < 0) {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(3), &poly->at(1), true, false, true, z, mirrored);
gl_draw_triangle(shaderinfo, &poly->at(2), &poly->at(1), &poly->at(3), true, false, true, z, mirrored);
} else {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(1), &poly->at(3), true, false, true, z, mirrored);
gl_draw_triangle(shaderinfo, &poly->at(2), &poly->at(3), &poly->at(1), true, false, true, z, mirrored);
}
}
else {
Point center;
for (int j = 0; j < poly->size(); j++) {
center.x += poly->at(j).x;
center.y += poly->at(j).y;
}
center.x /= poly->size();
center.y /= poly->size();
for (int j = 1; j <= poly->size(); j++) {
if (z < 0) {
gl_draw_triangle(shaderinfo, &center, &poly->at(j % poly->size()), &poly->at(j - 1),
false, true, false, z, mirrored);
} else {
gl_draw_triangle(shaderinfo, &center, &poly->at(j - 1), &poly->at(j % poly->size()),
false, true, false, z, mirrored);
}
}
}
}
}
const QVector<Polygon> *borders_p = &borders;
if (borders_p->size() == 0)
borders_p = &polygons;
for (int i = 0; i < borders_p->size(); i++) {
const Polygon *poly = &borders_p->at(i);
for (int j = 1; j <= poly->size(); j++) {
Point p1 = poly->at(j - 1), p2 = poly->at(j - 1);
Point p3 = poly->at(j % poly->size()), p4 = poly->at(j % poly->size());
p1.z -= zbase/2, p2.z += zbase/2;
p3.z -= zbase/2, p4.z += zbase/2;
gl_draw_triangle(shaderinfo, &p2, &p1, &p3, true, true, false, 0, mirrored);
gl_draw_triangle(shaderinfo, &p2, &p3, &p4, false, true, true, 0, mirrored);
}
}
glEnd();
} else {
for (int i = 0; i < polygons.size(); i++) {
const Polygon *poly = &polygons[i];
glBegin(GL_TRIANGLES);
if (poly->size() == 3) {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(1), &poly->at(2), true, true, true, 0, mirrored);
}
else if (poly->size() == 4) {
gl_draw_triangle(shaderinfo, &poly->at(0), &poly->at(1), &poly->at(3), true, false, true, 0, mirrored);
gl_draw_triangle(shaderinfo, &poly->at(2), &poly->at(3), &poly->at(1), true, false, true, 0, mirrored);
}
else {
Point center;
for (int j = 0; j < poly->size(); j++) {
center.x += poly->at(j).x;
center.y += poly->at(j).y;
center.z += poly->at(j).z;
}
center.x /= poly->size();
center.y /= poly->size();
center.z /= poly->size();
for (int j = 1; j <= poly->size(); j++) {
gl_draw_triangle(shaderinfo, &center, &poly->at(j - 1), &poly->at(j % poly->size()), false, true, false, 0, mirrored);
}
}
glEnd();
}
}
}
void PolySet::render_edges(colormode_e colormode, csgmode_e csgmode) const
{
if (colormode == COLORMODE_MATERIAL)
glColor3ub(255, 236, 94);
if (colormode == COLORMODE_CUTOUT)
glColor3ub(171, 216, 86);
if (colormode == COLORMODE_HIGHLIGHT)
glColor4ub(255, 171, 86, 128);
if (colormode == COLORMODE_BACKGROUND)
glColor4ub(150, 150, 150, 128);
if (this->is2d) {
double zbase = csgmode;
for (double z = -zbase/2; z < zbase; z += zbase)
{
for (int i = 0; i < borders.size(); i++) {
const Polygon *poly = &borders[i];
glBegin(GL_LINE_LOOP);
for (int j = 0; j < poly->size(); j++) {
const Point *p = &poly->at(j);
glVertex3d(p->x, p->y, z);
}
glEnd();
}
}
for (int i = 0; i < borders.size(); i++) {
const Polygon *poly = &borders[i];
glBegin(GL_LINES);
for (int j = 0; j < poly->size(); j++) {
const Point *p = &poly->at(j);
glVertex3d(p->x, p->y, -zbase/2);
glVertex3d(p->x, p->y, +zbase/2);
}
glEnd();
}
} else {
for (int i = 0; i < polygons.size(); i++) {
const Polygon *poly = &polygons[i];
glBegin(GL_LINE_LOOP);
for (int j = 0; j < poly->size(); j++) {
const Point *p = &poly->at(j);
glVertex3d(p->x, p->y, p->z);
}
glEnd();
}
}
}
#ifdef ENABLE_CGAL
#undef GEN_SURFACE_DEBUG
class CGAL_Build_PolySet : public CGAL::Modifier_base<CGAL_HDS>
{
public:
typedef CGAL_HDS::Vertex::Point Point;
const PolySet *ps;
CGAL_Build_PolySet(const PolySet *ps) : ps(ps) { }
void operator()(CGAL_HDS& hds)
{
CGAL_Polybuilder B(hds, true);
QList<PolySet::Point> vertices;
Grid3d<int> vertices_idx(GRID_FINE);
for (int i = 0; i < ps->polygons.size(); i++) {
const PolySet::Polygon *poly = &ps->polygons[i];
for (int j = 0; j < poly->size(); j++) {
const PolySet::Point *p = &poly->at(j);
if (!vertices_idx.has(p->x, p->y, p->z)) {
vertices_idx.data(p->x, p->y, p->z) = vertices.size();
vertices.append(*p);
}
}
}
B.begin_surface(vertices.size(), ps->polygons.size());
#ifdef GEN_SURFACE_DEBUG
printf("=== CGAL Surface ===\n");
#endif
for (int i = 0; i < vertices.size(); i++) {
const PolySet::Point *p = &vertices[i];
B.add_vertex(Point(p->x, p->y, p->z));
#ifdef GEN_SURFACE_DEBUG
printf("%d: %f %f %f\n", i, p->x, p->y, p->z);
#endif
}
for (int i = 0; i < ps->polygons.size(); i++) {
const PolySet::Polygon *poly = &ps->polygons[i];
QHash<int,int> fc;
bool facet_is_degenerated = false;
for (int j = 0; j < poly->size(); j++) {
const PolySet::Point *p = &poly->at(j);
int v = vertices_idx.data(p->x, p->y, p->z);
if (fc[v]++ > 0)
facet_is_degenerated = true;
}
if (!facet_is_degenerated)
B.begin_facet();
#ifdef GEN_SURFACE_DEBUG
printf("F:");
#endif
for (int j = 0; j < poly->size(); j++) {
const PolySet::Point *p = &poly->at(j);
#ifdef GEN_SURFACE_DEBUG
printf(" %d (%f,%f,%f)", vertices_idx.data(p->x, p->y, p->z), p->x, p->y, p->z);
#endif
if (!facet_is_degenerated)
B.add_vertex_to_facet(vertices_idx.data(p->x, p->y, p->z));
}
#ifdef GEN_SURFACE_DEBUG
if (facet_is_degenerated)
printf(" (degenerated)");
printf("\n");
#endif
if (!facet_is_degenerated)
B.end_facet();
}
#ifdef GEN_SURFACE_DEBUG
printf("====================\n");
#endif
B.end_surface();
#undef PointKey
}
};
CGAL_Nef_polyhedron PolySet::render_cgal_nef_polyhedron() const
{
if (this->is2d)
{
#if 0
// This version of the code causes problems in some cases.
// Example testcase: import_dxf("testdata/polygon8.dxf");
//
typedef std::list<CGAL_Nef_polyhedron2::Point> point_list_t;
typedef point_list_t::iterator point_list_it;
std::list< point_list_t > pdata_point_lists;
std::list < std::pair < point_list_it, point_list_it > > pdata;
Grid2d<CGAL_Nef_polyhedron2::Point> grid(GRID_COARSE);
for (int i = 0; i < this->polygons.size(); i++) {
pdata_point_lists.push_back(point_list_t());
for (int j = 0; j < this->polygons[i].size(); j++) {
double x = this->polygons[i][j].x;
double y = this->polygons[i][j].y;
CGAL_Nef_polyhedron2::Point p;
if (grid.has(x, y)) {
p = grid.data(x, y);
} else {
p = CGAL_Nef_polyhedron2::Point(x, y);
grid.data(x, y) = p;
}
pdata_point_lists.back().push_back(p);
}
pdata.push_back(std::make_pair(pdata_point_lists.back().begin(),
pdata_point_lists.back().end()));
}
CGAL_Nef_polyhedron2 N(pdata.begin(), pdata.end(), CGAL_Nef_polyhedron2::POLYGONS);
return CGAL_Nef_polyhedron(N);
#endif
#if 0
// This version of the code works fine but is pretty slow.
//
CGAL_Nef_polyhedron2 N;
Grid2d<CGAL_Nef_polyhedron2::Point> grid(GRID_COARSE);
for (int i = 0; i < this->polygons.size(); i++) {
std::list<CGAL_Nef_polyhedron2::Point> plist;
for (int j = 0; j < this->polygons[i].size(); j++) {
double x = this->polygons[i][j].x;
double y = this->polygons[i][j].y;
CGAL_Nef_polyhedron2::Point p;
if (grid.has(x, y)) {
p = grid.data(x, y);
} else {
p = CGAL_Nef_polyhedron2::Point(x, y);
grid.data(x, y) = p;
}
plist.push_back(p);
}
N += CGAL_Nef_polyhedron2(plist.begin(), plist.end(), CGAL_Nef_polyhedron2::INCLUDED);
}
return CGAL_Nef_polyhedron(N);
#endif
#if 1
// This version of the code does essentially the same thing as the 2nd
// version but merges some triangles before sending them to CGAL. This adds
// complexity but speeds up things..
//
struct PolyReducer
{
Grid2d<int> grid;
QHash< QPair<int,int>, QPair<int,int> > egde_to_poly;
QHash< int, CGAL_Nef_polyhedron2::Point > points;
QHash< int, QList<int> > polygons;
int poly_n;
void add_edges(int pn)
{
for (int j = 1; j <= this->polygons[pn].size(); j++) {
int a = this->polygons[pn][j-1];
int b = this->polygons[pn][j % this->polygons[pn].size()];
if (a > b) { a = a^b; b = a^b; a = a^b; }
if (this->egde_to_poly[QPair<int,int>(a, b)].first == 0)
this->egde_to_poly[QPair<int,int>(a, b)].first = pn;
else if (this->egde_to_poly[QPair<int,int>(a, b)].second == 0)
this->egde_to_poly[QPair<int,int>(a, b)].second = pn;
else
abort();
}
}
void del_poly(int pn)
{
for (int j = 1; j <= this->polygons[pn].size(); j++) {
int a = this->polygons[pn][j-1];
int b = this->polygons[pn][j % this->polygons[pn].size()];
if (a > b) { a = a^b; b = a^b; a = a^b; }
if (this->egde_to_poly[QPair<int,int>(a, b)].first == pn)
this->egde_to_poly[QPair<int,int>(a, b)].first = 0;
if (this->egde_to_poly[QPair<int,int>(a, b)].second == pn)
this->egde_to_poly[QPair<int,int>(a, b)].second = 0;
}
this->polygons.remove(pn);
}
PolyReducer(const PolySet *ps) : grid(GRID_COARSE), poly_n(1)
{
int point_n = 1;
for (int i = 0; i < ps->polygons.size(); i++) {
for (int j = 0; j < ps->polygons[i].size(); j++) {
double x = ps->polygons[i][j].x;
double y = ps->polygons[i][j].y;
if (this->grid.has(x, y)) {
this->polygons[this->poly_n].append(this->grid.data(x, y));
} else {
this->grid.align(x, y) = point_n;
this->polygons[this->poly_n].append(point_n);
this->points[point_n] = CGAL_Nef_polyhedron2::Point(x, y);
point_n++;
}
}
add_edges(this->poly_n);
this->poly_n++;
}
}
int merge(int p1, int p1e, int p2, int p2e)
{
for (int i = 1; i < this->polygons[p1].size(); i++) {
int j = (p1e + i) % this->polygons[p1].size();
this->polygons[this->poly_n].append(this->polygons[p1][j]);
}
for (int i = 1; i < this->polygons[p2].size(); i++) {
int j = (p2e + i) % this->polygons[p2].size();
this->polygons[this->poly_n].append(this->polygons[p2][j]);
}
del_poly(p1);
del_poly(p2);
add_edges(this->poly_n);
return this->poly_n++;
}
void reduce()
{
QList<int> work_queue;
QHashIterator< int, QList<int> > it(polygons);
while (it.hasNext()) {
it.next();
work_queue.append(it.key());
}
while (!work_queue.isEmpty()) {
int poly1_n = work_queue.first();
work_queue.removeFirst();
if (!this->polygons.contains(poly1_n))
continue;
for (int j = 1; j <= this->polygons[poly1_n].size(); j++) {
int a = this->polygons[poly1_n][j-1];
int b = this->polygons[poly1_n][j % this->polygons[poly1_n].size()];
if (a > b) { a = a^b; b = a^b; a = a^b; }
if (this->egde_to_poly[QPair<int,int>(a, b)].first != 0 &&
this->egde_to_poly[QPair<int,int>(a, b)].second != 0) {
int poly2_n = this->egde_to_poly[QPair<int,int>(a, b)].first +
this->egde_to_poly[QPair<int,int>(a, b)].second - poly1_n;
int poly2_edge = -1;
for (int k = 1; k <= this->polygons[poly2_n].size(); k++) {
int c = this->polygons[poly2_n][k-1];
int d = this->polygons[poly2_n][k % this->polygons[poly2_n].size()];
if (c > d) { c = c^d; d = c^d; c = c^d; }
if (a == c && b == d) {
poly2_edge = k-1;
continue;
}
int poly3_n = this->egde_to_poly[QPair<int,int>(c, d)].first +
this->egde_to_poly[QPair<int,int>(c, d)].second - poly2_n;
if (poly3_n < 0)
continue;
if (poly3_n == poly1_n)
goto next_poly1_edge;
}
work_queue.append(merge(poly1_n, j-1, poly2_n, poly2_edge));
goto next_poly1;
}
next_poly1_edge:;
}
next_poly1:;
}
}
CGAL_Nef_polyhedron2 toNef()
{
CGAL_Nef_polyhedron2 N;
QHashIterator< int, QList<int> > it(polygons);
while (it.hasNext()) {
it.next();
std::list<CGAL_Nef_polyhedron2::Point> plist;
for (int j = 0; j < it.value().size(); j++) {
int p = it.value()[j];
plist.push_back(points[p]);
}
N += CGAL_Nef_polyhedron2(plist.begin(), plist.end(), CGAL_Nef_polyhedron2::INCLUDED);
}
return N;
}
};
PolyReducer pr(this);
// printf("Number of polygons before reduction: %d\n", pr.polygons.size());
pr.reduce();
// printf("Number of polygons after reduction: %d\n", pr.polygons.size());
return CGAL_Nef_polyhedron(pr.toNef());
#endif
#if 0
// This is another experimental version. I should run faster than the above,
// is a lot simpler and has only one known weakness: Degenerate polygons, which
// get repaired by GLUTess, might trigger a CGAL crash here. The only
// known case for this is triangle-with-duplicate-vertex.dxf
if (this->polygons.size() > 0) assert(this->borders.size() > 0);
CGAL_Nef_polyhedron2 N;
Grid2d<CGAL_Nef_polyhedron2::Point> grid(GRID_COARSE);
for (int i = 0; i < this->borders.size(); i++) {
std::list<CGAL_Nef_polyhedron2::Point> plist;
for (int j = 0; j < this->borders[i].size(); j++) {
double x = this->borders[i][j].x;
double y = this->borders[i][j].y;
CGAL_Nef_polyhedron2::Point p;
if (grid.has(x, y)) {
p = grid.data(x, y);
} else {
p = CGAL_Nef_polyhedron2::Point(x, y);
grid.data(x, y) = p;
}
plist.push_back(p);
}
// FIXME: If a border (path) has a duplicate vertex in dxf,
// the CGAL_Nef_polyhedron2 constructor will crash.
N ^= CGAL_Nef_polyhedron2(plist.begin(), plist.end(), CGAL_Nef_polyhedron2::INCLUDED);
}
return CGAL_Nef_polyhedron(N);
#endif
}
else
{
CGAL_Polyhedron P;
CGAL_Build_PolySet builder(this);
P.delegate(builder);
#if 0
std::cout << P;
#endif
CGAL_Nef_polyhedron3 N(P);
return CGAL_Nef_polyhedron(N);
}
return CGAL_Nef_polyhedron();
}
#endif /* ENABLE_CGAL */
PolySet *AbstractPolyNode::render_polyset(render_mode_e) const
{
return NULL;
}
#ifdef ENABLE_CGAL
CGAL_Nef_polyhedron AbstractPolyNode::render_cgal_nef_polyhedron() const
{
QString cache_id = mk_cache_id();
if (cgal_nef_cache.contains(cache_id)) {
progress_report();
PRINT(cgal_nef_cache[cache_id]->msg);
return cgal_nef_cache[cache_id]->N;
}
print_messages_push();
PolySet *ps = render_polyset(RENDER_CGAL);
CGAL_Nef_polyhedron N = ps->render_cgal_nef_polyhedron();
cgal_nef_cache.insert(cache_id, new cgal_nef_cache_entry(N), N.weight());
print_messages_pop();
progress_report();
ps->unlink();
return N;
}
#endif /* ENABLE_CGAL */
CSGTerm *AbstractPolyNode::render_csg_term(double m[20], QVector<CSGTerm*> *highlights, QVector<CSGTerm*> *background) const
{
PolySet *ps = render_polyset(RENDER_OPENCSG);
return render_csg_term_from_ps(m, highlights, background, ps, modinst, idx);
}
CSGTerm *AbstractPolyNode::render_csg_term_from_ps(double m[20], QVector<CSGTerm*> *highlights, QVector<CSGTerm*> *background, PolySet *ps, const ModuleInstantiation *modinst, int idx)
{
CSGTerm *t = new CSGTerm(ps, m, QString("n%1").arg(idx));
if (modinst->tag_highlight && highlights)
highlights->append(t->link());
if (modinst->tag_background && background) {
background->append(t);
return NULL;
}
return t;
}