mirror of https://github.com/vitalif/openscad
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#pragma once
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/*
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Camera
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For usage, see QGLView.cc, GLView.cc, export_png.cc, openscad.cc
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There are two different types of cameras represented in this class:
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*Gimbal camera - uses Euler Angles, object translation, and viewer distance
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*Vector camera - uses 'eye', 'center', and 'up' vectors ('lookat' style)
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They are not necessarily kept in sync. There are two modes of
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projection, Perspective and Orthogonal.
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*/
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#include "linalg.h"
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#include <vector>
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#include <Eigen/Geometry>
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class Camera
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{
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public:
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enum CameraType { NONE, GIMBAL, VECTOR } type;
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enum ProjectionType { ORTHOGONAL, PERSPECTIVE } projection;
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Camera(enum CameraType camtype = NONE);
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void setup(std::vector<double> params);
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void gimbalDefaultTranslate();
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void setProjection(ProjectionType type);
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void zoom(int delta);
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double zoomValue();
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void resetView();
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void viewAll(const BoundingBox &bbox, float scalefactor = 1.0f);
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std::string statusText();
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// Vectorcam
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Eigen::Vector3d eye;
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Eigen::Vector3d center; // (aka 'target')
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Eigen::Vector3d up; // not used currently
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// Gimbalcam
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Eigen::Vector3d object_trans;
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Eigen::Vector3d object_rot;
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// Perspective settings
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double fov; // Field of view
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// true if camera should try to view everything in a given
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// bounding box.
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bool viewall;
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// true if camera should point at center of bounding box
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// (normally it points at 0,0,0 or at given coordinates)
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bool autocenter;
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unsigned int pixel_width;
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unsigned int pixel_height;
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protected:
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// Perspective settings
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double viewer_distance;
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// Orthographic settings
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double height; // world-space height of viewport
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};
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