openscad/OpenCSG-1.2.0-Reset-Hack.patch

90 lines
2.9 KiB
Diff

diff -ru OpenCSG-1.2.0/include/opencsg.h OpenCSG-1.2.0-reset/include/opencsg.h
--- OpenCSG-1.2.0/include/opencsg.h 2010-01-02 21:04:10.000000000 +0100
+++ OpenCSG-1.2.0-reset/include/opencsg.h 2010-01-03 00:41:30.000000000 +0100
@@ -229,6 +229,9 @@
Algorithm,
DepthComplexityAlgorithm = NoDepthComplexitySampling);
+ // call this function whenever switching the OpenGL context
+ void reset();
+
} // namespace OpenCSG
#endif // __OpenCSG__opencsg_h__
Only in OpenCSG-1.2.0-reset/include: opencsg.h~
diff -ru OpenCSG-1.2.0/src/channelManager.h OpenCSG-1.2.0-reset/src/channelManager.h
--- OpenCSG-1.2.0/src/channelManager.h 2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-reset/src/channelManager.h 2010-01-03 00:40:53.000000000 +0100
@@ -79,9 +79,9 @@
/// moved into alpha, to allow alpha testing of the channel.
static void setupTexEnv(Channel channel);
- private:
-
static OpenGL::OffscreenBuffer* gOffscreenBuffer;
+
+ private:
static int gOffscreenType;
static bool gInUse;
Only in OpenCSG-1.2.0-reset/src: channelManager.h~
diff -ru OpenCSG-1.2.0/src/offscreenBuffer.cpp OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp
--- OpenCSG-1.2.0/src/offscreenBuffer.cpp 2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp 2010-01-03 00:41:28.000000000 +0100
@@ -24,9 +24,22 @@
#include "frameBufferObjectExt.h"
#include "pBufferTexture.h"
#include <GL/glew.h>
+#include "channelManager.h"
+
+static bool reset_fARB = false;
+static bool reset_fEXT = false;
+static bool reset_p = false;
namespace OpenCSG {
+ void reset()
+ {
+ reset_fARB = true;
+ reset_fEXT = true;
+ reset_p = true;
+ OpenCSG::ChannelManager::gOffscreenBuffer = NULL;
+ }
+
namespace OpenGL {
OffscreenBuffer* getOffscreenBuffer(bool fbo) {
@@ -36,19 +49,28 @@
if (fbo) {
if (GLEW_ARB_framebuffer_object) {
- if (!fARB)
+ if (reset_fARB || !fARB) {
+ delete fARB;
fARB = new FrameBufferObject;
+ reset_fARB = false;
+ }
return fARB;
}
else {
- if (!fEXT)
+ if (reset_fEXT || !fEXT) {
+ delete fEXT;
fEXT = new FrameBufferObjectExt;
+ reset_fEXT = false;
+ }
return fEXT;
}
}
else {
- if (!p)
+ if (reset_p || !p) {
+ delete p;
p = new PBufferTexture;
+ reset_p = false;
+ }
return p;
}
}
Only in OpenCSG-1.2.0-reset/src: offscreenBuffer.cpp~