mirror of https://github.com/vitalif/openscad
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
#include "localscope.h"
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#include "modcontext.h"
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#include "module.h"
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#include "typedefs.h"
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#include "expression.h"
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#include "function.h"
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#include <boost/foreach.hpp>
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LocalScope::LocalScope()
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{
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}
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LocalScope::~LocalScope()
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{
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BOOST_FOREACH (ModuleInstantiation *v, children) delete v;
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BOOST_FOREACH (const Assignment &v, assignments) delete v.second;
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BOOST_FOREACH (FunctionContainer::value_type &f, functions) delete f.second;
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BOOST_FOREACH (AbstractModuleContainer::value_type &m, modules) delete m.second;
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}
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void LocalScope::addChild(ModuleInstantiation *ch)
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{
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assert(ch != NULL);
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this->children.push_back(ch);
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}
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std::string LocalScope::dump(const std::string &indent) const
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{
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std::stringstream dump;
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BOOST_FOREACH(const FunctionContainer::value_type &f, this->functions) {
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dump << f.second->dump(indent, f.first);
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}
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BOOST_FOREACH(const AbstractModuleContainer::value_type &m, this->modules) {
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dump << m.second->dump(indent, m.first);
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}
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BOOST_FOREACH(const Assignment &ass, this->assignments) {
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dump << indent << ass.first << " = " << *ass.second << ";\n";
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}
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BOOST_FOREACH(const ModuleInstantiation *inst, this->children) {
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dump << inst->dump(indent);
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}
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return dump.str();
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}
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// FIXME: Two parameters here is a hack. Rather have separate types of scopes, or check the type of the first parameter. Note const vs. non-const
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std::vector<AbstractNode*> LocalScope::instantiateChildren(const Context *evalctx, FileContext *filectx) const
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{
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Context *c = filectx;
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if (!c) {
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c = new Context(evalctx);
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// FIXME: If we make c a ModuleContext, child() doesn't work anymore
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// c->functions_p = &this->functions;
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// c->modules_p = &this->modules;
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BOOST_FOREACH (const Assignment &ass, this->assignments) {
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c->set_variable(ass.first, ass.second->evaluate(c));
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}
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}
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std::vector<AbstractNode*> childnodes;
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BOOST_FOREACH (ModuleInstantiation *modinst, this->children) {
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AbstractNode *node = modinst->evaluate(c);
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if (node) childnodes.push_back(node);
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}
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if (c != filectx) delete c;
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return childnodes;
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}
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