mirror of https://github.com/vitalif/openscad
42 lines
815 B
C++
42 lines
815 B
C++
#ifndef OFFSCREENVIEW_H_
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#define OFFSCREENVIEW_H_
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#include "OffscreenContext.h"
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#ifndef _MSC_VER
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#include <stdint.h>
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#endif
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class OffscreenView
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{
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public:
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OffscreenView(size_t width, size_t height);
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~OffscreenView();
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void setRenderer(class Renderer* r);
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void setCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d ¢er);
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void initializeGL();
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void resizeGL(int w, int h);
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void setupPerspective();
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void setupOrtho(bool offset=false);
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void paintGL();
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bool save(const char *filename);
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GLint shaderinfo[11];
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OffscreenContext *ctx;
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private:
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Renderer *renderer;
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double w_h_ratio;
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Eigen::Vector3d object_rot;
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Eigen::Vector3d camera_eye;
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Eigen::Vector3d camera_center;
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bool orthomode;
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bool showaxes;
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bool showfaces;
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bool showedges;
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};
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#endif
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