'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _reactDom = require('react-dom'); var _reactDom2 = _interopRequireDefault(_reactDom); var _classnames2 = require('classnames'); var _classnames3 = _interopRequireDefault(_classnames2); var _immutabilityHelper = require('immutability-helper'); var _immutabilityHelper2 = _interopRequireDefault(_immutabilityHelper); var _reactCssThemr = require('react-css-themr'); var _identifiers = require('../identifiers.js'); var _events = require('../utils/events'); var _events2 = _interopRequireDefault(_events); var _prefixer = require('../utils/prefixer'); var _prefixer2 = _interopRequireDefault(_prefixer); var _utils = require('../utils/utils'); var _utils2 = _interopRequireDefault(_utils); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } var defaults = { centered: false, className: '', multiple: true, spread: 2, theme: {} }; var rippleFactory = function rippleFactory() { var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; var _defaults$options = _extends({}, defaults, options); var defaultCentered = _defaults$options.centered; var defaultClassName = _defaults$options.className; var defaultMultiple = _defaults$options.multiple; var defaultSpread = _defaults$options.spread; var defaultTheme = _defaults$options.theme; var props = _objectWithoutProperties(_defaults$options, ['centered', 'className', 'multiple', 'spread', 'theme']); return function (ComposedComponent) { var RippledComponent = function (_Component) { _inherits(RippledComponent, _Component); function RippledComponent() { var _Object$getPrototypeO; var _temp, _this, _ret; _classCallCheck(this, RippledComponent); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(RippledComponent)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this.state = { ripples: {} }, _this.handleMouseDown = function (event) { if (_this.props.onMouseDown) _this.props.onMouseDown(event); if (!_this.props.disabled) { var _events$getMousePosit = _events2.default.getMousePosition(event); var x = _events$getMousePosit.x; var y = _events$getMousePosit.y; _this.animateRipple(x, y, false); } }, _this.handleTouchStart = function (event) { if (_this.props.onTouchStart) _this.props.onTouchStart(event); if (!_this.props.disabled) { var _events$getTouchPosit = _events2.default.getTouchPosition(event); var x = _events$getTouchPosit.x; var y = _events$getTouchPosit.y; _this.animateRipple(x, y, true); } }, _temp), _possibleConstructorReturn(_this, _ret); } _createClass(RippledComponent, [{ key: 'componentDidUpdate', value: function componentDidUpdate(prevProps, prevState) { // If a new ripple was just added, add a remove event listener to its animation if (Object.keys(prevState.ripples).length < Object.keys(this.state.ripples).length) { this.addRippleRemoveEventListener(this.getLastKey()); } } }, { key: 'componentWillUnmount', value: function componentWillUnmount() { var _this2 = this; // Remove document event listeners for ripple if they still exists Object.keys(this.state.ripples).forEach(function (key) { _this2.state.ripples[key].endRipple(); }); } /** * Add an event listener to the reference with given key so when the animation transition * ends we can be sure that it finished and it can be safely removed from the state. * This function is called whenever a new ripple is added to the component. * * @param {String} rippleKey Is the key of the ripple to add the event. */ }, { key: 'addRippleRemoveEventListener', value: function addRippleRemoveEventListener(rippleKey) { var self = this; _events2.default.addEventListenerOnTransitionEnded(this.refs[rippleKey], function onOpacityEnd(e) { if (e.propertyName === 'opacity') { if (self.props.onRippleEnded) self.props.onRippleEnded(e); _events2.default.removeEventListenerOnTransitionEnded(self.refs[rippleKey], onOpacityEnd); self.setState({ ripples: _utils2.default.removeObjectKey(rippleKey, self.state.ripples) }); } }); } /** * Start a ripple animation on an specific point with touch or mouse events. First * decides if the animation should trigger. If the ripple is multiple or there is no * ripple present, it creates a new key. If it's a simple ripple and already exists, * it just restarts the current ripple. The animation happens in two state changes * to allow triggering via css. * * @param {Number} x Coordinate X on the screen where animation should start * @param {Number} y Coordinate Y on the screen where animation should start * @param {Boolean} isTouch Use events from touch or mouse. */ }, { key: 'animateRipple', value: function animateRipple(x, y, isTouch) { var _this3 = this; if (this.rippleShouldTrigger(isTouch)) { (function () { var _getDescriptor = _this3.getDescriptor(x, y); var top = _getDescriptor.top; var left = _getDescriptor.left; var width = _getDescriptor.width; var noRipplesActive = Object.keys(_this3.state.ripples).length === 0; var key = _this3.props.rippleMultiple || noRipplesActive ? _this3.getNextKey() : _this3.getLastKey(); var endRipple = _this3.addRippleDeactivateEventListener(isTouch, key); var initialState = { active: false, restarting: true, top: top, left: left, width: width, endRipple: endRipple }; var runningState = { active: true, restarting: false }; _this3.setState((0, _immutabilityHelper2.default)(_this3.state, { ripples: _defineProperty({}, key, { $set: initialState }) }), function () { _this3.refs[key].offsetWidth; //eslint-disable-line no-unused-expressions _this3.setState((0, _immutabilityHelper2.default)(_this3.state, { ripples: _defineProperty({}, key, { $merge: runningState }) })); }); })(); } } /** * Determine if a ripple should start depending if its a touch event. For mobile both * touchStart and mouseDown are launched so in case is touch we should always trigger * but if its not we should check if a touch was already triggered to decide. * * @param {Boolean} isTouch True in case a touch event triggered the ripple false otherwise. * @return {Boolean} True in case the ripple should trigger or false if it shouldn't. */ }, { key: 'rippleShouldTrigger', value: function rippleShouldTrigger(isTouch) { var shouldStart = isTouch ? true : !this.touchCache; this.touchCache = isTouch; return shouldStart; } /** * Find out a descriptor object for the ripple element being created depending on * the position where the it was triggered and the component's dimensions. * * @param {Number} x Coordinate x in the viewport where ripple was triggered * @param {Number} y Coordinate y in the viewport where ripple was triggered * @return {Object} Descriptor element including position and size of the element */ }, { key: 'getDescriptor', value: function getDescriptor(x, y) { var _ReactDOM$findDOMNode = _reactDom2.default.findDOMNode(this).getBoundingClientRect(); var left = _ReactDOM$findDOMNode.left; var top = _ReactDOM$findDOMNode.top; var height = _ReactDOM$findDOMNode.height; var width = _ReactDOM$findDOMNode.width; var _props = this.props; var centered = _props.rippleCentered; var spread = _props.rippleSpread; return { left: centered ? 0 : x - left - width / 2, top: centered ? 0 : y - top - height / 2, width: width * spread }; } /** * Increments and internal counter and returns the next value as a string. It * is used to assign key references to new ripple elements. * * @return {String} Key to be assigned to a ripple. */ }, { key: 'getNextKey', value: function getNextKey() { this.currentCount = this.currentCount ? this.currentCount + 1 : 1; return 'ripple' + this.currentCount; } /** * Return the last generated key for a ripple element. When there is only one ripple * and to get the reference when a ripple was just created. * * @return {String} The last generated ripple key. */ }, { key: 'getLastKey', value: function getLastKey() { return 'ripple' + this.currentCount; } /** * Add an event listener to the document needed to deactivate a ripple and make it dissappear. * Deactivation can happen with a touchend or mouseup depending on the trigger type. The * ending function is created from a factory function and returned. * * @param {Boolean} isTouch True in case the trigger was a touch event false otherwise. * @param {String} rippleKey It's a key to identify the ripple that should be deactivated. * @return {Function} Callback function that deactivates the ripple and removes the event listener */ }, { key: 'addRippleDeactivateEventListener', value: function addRippleDeactivateEventListener(isTouch, rippleKey) { var eventType = isTouch ? 'touchend' : 'mouseup'; var endRipple = this.createRippleDeactivateCallback(eventType, rippleKey); document.addEventListener(eventType, endRipple); return endRipple; } /** * Generates a function that can be called to deactivate a given ripple and remove its finishing * event listener. If is generated because we need to store it to be called on unmount in case * the ripple is still running. * * @param {String} eventType Is the event type that can be touchend or mouseup * @param {String} rippleKey Is the key representing the ripple * @return {Function} Callback function that deactivates the ripple and removes the listener */ }, { key: 'createRippleDeactivateCallback', value: function createRippleDeactivateCallback(eventType, rippleKey) { var self = this; return function endRipple() { document.removeEventListener(eventType, endRipple); self.setState({ ripples: (0, _immutabilityHelper2.default)(self.state.ripples, _defineProperty({}, rippleKey, { $merge: { active: false } })) }); }; } }, { key: 'renderRipple', value: function renderRipple(key, className, _ref) { var _classnames; var active = _ref.active; var left = _ref.left; var restarting = _ref.restarting; var top = _ref.top; var width = _ref.width; var scale = restarting ? 0 : 1; var transform = 'translate3d(' + (-width / 2 + left) + 'px, ' + (-width / 2 + top) + 'px, 0) scale(' + scale + ')'; var _className = (0, _classnames3.default)(this.props.theme.ripple, (_classnames = {}, _defineProperty(_classnames, this.props.theme.rippleActive, active), _defineProperty(_classnames, this.props.theme.rippleRestarting, restarting), _classnames), className); return _react2.default.createElement( 'span', _extends({ key: key, 'data-react-toolbox': 'ripple', className: this.props.theme.rippleWrapper }, props), _react2.default.createElement('span', { role: 'ripple', ref: key, className: _className, style: (0, _prefixer2.default)({ transform: transform }, { width: width, height: width }) }) ); } }, { key: 'render', value: function render() { var _this4 = this; var ripples = this.state.ripples; var _props2 = this.props; var onRippleEnded = _props2.onRippleEnded; var rippleCentered = _props2.rippleCentered; var rippleMultiple = _props2.rippleMultiple; var rippleSpread = _props2.rippleSpread; var children = _props2.children; var ripple = _props2.ripple; var rippleClassName = _props2.rippleClassName; var other = _objectWithoutProperties(_props2, ['onRippleEnded', 'rippleCentered', 'rippleMultiple', 'rippleSpread', 'children', 'ripple', 'rippleClassName']); if (!ripple) return _react2.default.createElement(ComposedComponent, _extends({ children: children }, other)); return _react2.default.createElement( ComposedComponent, _extends({}, other, { onMouseDown: this.handleMouseDown, onTouchStart: this.handleTouchStart }), children, Object.keys(ripples).map(function (key) { return _this4.renderRipple(key, rippleClassName, ripples[key]); }) ); } }]); return RippledComponent; }(_react.Component); RippledComponent.propTypes = { children: _react.PropTypes.any, disabled: _react.PropTypes.bool, onRippleEnded: _react.PropTypes.func, ripple: _react.PropTypes.bool, rippleCentered: _react.PropTypes.bool, rippleClassName: _react.PropTypes.string, rippleMultiple: _react.PropTypes.bool, rippleSpread: _react.PropTypes.number, theme: _react.PropTypes.shape({ ripple: _react.PropTypes.string, rippleActive: _react.PropTypes.string, rippleRestarting: _react.PropTypes.string, rippleWrapper: _react.PropTypes.string }) }; RippledComponent.defaultProps = { disabled: false, ripple: true, rippleCentered: defaultCentered, rippleClassName: defaultClassName, rippleMultiple: defaultMultiple, rippleSpread: defaultSpread }; return (0, _reactCssThemr.themr)(_identifiers.RIPPLE, defaultTheme)(RippledComponent); }; }; exports.default = rippleFactory;