Add Streaming information to the README.md
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@ -87,7 +87,7 @@ So to sum up reconstruction:
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* You may only supply data you know is valid.
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* Invalid shards should be set to nil.
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For complete examples of and encoder and decoder see the [examples folder](https://github.com/klauspost/reedsolomon/tree/master/examples).
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For complete examples of an encoder and decoder see the [examples folder](https://github.com/klauspost/reedsolomon/tree/master/examples).
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# Splitting/Joining Data
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@ -151,6 +151,19 @@ This means that if you have a data set that may not fit into memory, you can spl
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This also means that you can divide big input up into smaller blocks, and do reconstruction on parts of your data. This doesn't give the same flexibility of a higher number of data shards, but it will be much more performant.
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# Streaming API
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There has been added a fully streaming API, to help perform fully streaming operations, which enables you to do the same operations, but on streams.
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Input is delivered as `[]io.Reader`, output as `[]io.Writer`, and functionality corresponds to the in-memory API.
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If an error occurs in relation to a stream, a `StreamReadError` or `StreamWriteError` will help you determine which stream was the offender.
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There is no buffering or timeouts/retry specified. If you want to add that, you need to add it to the Reader/Writer.
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For complete examples of a streaming encoder and decoder see the [examples folder](https://github.com/klauspost/reedsolomon/tree/master/examples).
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# Performance
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Performance depends mainly on the number of parity shards. In rough terms, doubling the number of parity shards will double the encoding time.
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