vitastor/blockstore_stable.cpp

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#include "blockstore.h"
int blockstore::dequeue_stable(blockstore_operation *op)
{
auto dirty_it = dirty_db.find((obj_ver_id){
.oid = op->oid,
.version = op->version,
});
if (dirty_it == dirty_db.end())
{
auto clean_it = object_db.find(op->oid);
if (clean_it == object_db.end() || clean_it->second.version < op->version)
{
// No such object version
op->retval = EINVAL;
}
else
{
// Already stable
op->retval = 0;
}
op->callback(op);
return 1;
}
else if (IS_UNSYNCED(dirty_it->second.state))
{
// Object not synced yet. Caller must sync it first
op->retval = EAGAIN;
op->callback(op);
return 1;
}
else if (IS_STABLE(dirty_it->second.state))
{
// Already stable
op->retval = 0;
op->callback(op);
return 1;
}
return 0;
}
void blockstore::handle_stable_event(ring_data_t *data, blockstore_operation *op)
{
if (data->res < 0)
{
// sync error
// FIXME: our state becomes corrupted after a write error. maybe do something better than just die
throw new std::runtime_error("write operation failed. in-memory state is corrupted. AAAAAAAaaaaaaaaa!!!111");
}
op->pending_ops--;
if (op->pending_ops == 0)
{
}
}