zbackup/bundle.cc

209 lines
4.8 KiB
C++

// Copyright (c) 2012-2013 Konstantin Isakov <ikm@zbackup.org>
// Part of ZBackup. Licensed under GNU GPLv2 or later
#include <lzma.h>
#include <stdint.h>
#include "bundle.hh"
#include "check.hh"
#include "dir.hh"
#include "encrypted_file.hh"
#include "encryption.hh"
#include "hex.hh"
#include "message.hh"
namespace Bundle {
enum
{
FileFormatVersion = 1
};
void Creator::addChunk( string const & id, void const * data, size_t size )
{
BundleInfo_ChunkRecord * record = info.add_chunk_record();
record->set_id( id );
record->set_size( size );
payload.append( ( char const * ) data, size );
}
void Creator::write( std::string const & fileName, EncryptionKey const & key )
{
EncryptedFile::OutputStream os( fileName.c_str(), key, Encryption::ZeroIv );
os.writeRandomIv();
FileHeader header;
header.set_version( FileFormatVersion );
Message::serialize( header, os );
Message::serialize( info, os );
os.writeAdler32();
// Compress
uint32_t preset = 6; // TODO: make this customizable, although 6 seems to be
// the best option
lzma_stream strm = LZMA_STREAM_INIT;
lzma_ret ret;
ret = lzma_easy_encoder( &strm, preset, LZMA_CHECK_CRC64 );
CHECK( ret == LZMA_OK, "lzma_easy_encoder error: %d", (int) ret );
strm.next_in = ( uint8_t const * ) payload.data();
strm.avail_in = payload.size();
for ( ; ; )
{
{
void * data;
int size;
if ( !os.Next( &data, &size ) )
{
lzma_end( &strm );
throw exBundleWriteFailed();
}
if ( !size )
continue;
strm.next_out = ( uint8_t * ) data;
strm.avail_out = size;
}
// Perform the compression
ret = lzma_code( &strm, LZMA_FINISH );
if ( ret == LZMA_STREAM_END )
{
if ( strm.avail_out )
os.BackUp( strm.avail_out );
break;
}
CHECK( ret == LZMA_OK, "lzma_code error: %d", (int) ret );
}
lzma_end( &strm );
os.writeAdler32();
}
Reader::Reader( string const & fileName, EncryptionKey const & key )
{
EncryptedFile::InputStream is( fileName.c_str(), key, Encryption::ZeroIv );
is.consumeRandomIv();
FileHeader header;
Message::parse( header, is );
if ( header.version() != FileFormatVersion )
throw exUnsupportedVersion();
BundleInfo info;
Message::parse( info, is );
is.checkAdler32();
size_t payloadSize = 0;
for ( int x = info.chunk_record_size(); x--; )
payloadSize += info.chunk_record( x ).size();
payload.resize( payloadSize );
lzma_stream strm = LZMA_STREAM_INIT;
lzma_ret ret;
ret = lzma_stream_decoder( &strm, UINT64_MAX, 0 );
CHECK( ret == LZMA_OK,"lzma_stream_decoder error: %d", (int) ret );
strm.next_out = ( uint8_t * ) &payload[ 0 ];
strm.avail_out = payload.size();
for ( ; ; )
{
{
void const * data;
int size;
if ( !is.Next( &data, &size ) )
{
lzma_end( &strm );
throw exBundleReadFailed();
}
if ( !size )
continue;
strm.next_in = ( uint8_t const * ) data;
strm.avail_in = size;
}
ret = lzma_code( &strm, LZMA_RUN );
if ( ret == LZMA_STREAM_END )
{
if ( strm.avail_in )
is.BackUp( strm.avail_in );
break;
}
CHECK( ret == LZMA_OK, "lzma_code error: %d", (int) ret );
if ( !strm.avail_out && strm.avail_in )
{
// Apparently we have more data than we were expecting
lzma_end( &strm );
throw exTooMuchData();
}
}
lzma_end( &strm );
is.checkAdler32();
// Populate the map
char const * next = payload.data();
for ( int x = 0, count = info.chunk_record_size(); x < count; ++x )
{
BundleInfo_ChunkRecord const & record = info.chunk_record( x );
pair< Chunks::iterator, bool > res =
chunks.insert( Chunks::value_type( record.id(),
Chunks::mapped_type( next,
record.size() ) ) );
if ( !res.second )
throw exDuplicateChunks(); // Duplicate key encountered
next += record.size();
}
}
bool Reader::get( string const & chunkId, string & chunkData,
size_t & chunkDataSize )
{
Chunks::iterator i = chunks.find( chunkId );
if ( i != chunks.end() )
{
size_t sz = i->second.second;
if ( chunkData.size() < sz )
chunkData.resize( sz );
memcpy( &chunkData[ 0 ], i->second.first, sz );
chunkDataSize = sz;
return true;
}
else
return false;
}
string generateFileName( Id const & id, string const & bundlesDir,
bool createDirs )
{
string hex( toHex( ( unsigned char * ) &id, sizeof( id ) ) );
// TODO: make this scheme more flexible and allow it to scale, or at least
// be configurable
string level1( Dir::addPath( bundlesDir, hex.substr( 0, 2 ) ) );
if ( createDirs && !Dir::exists( level1 ) )
Dir::create( level1 );
return string( Dir::addPath( level1, hex ) );
}
}