Slic3r/xs/src/Point.cpp

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#include "Point.hpp"
#include "Line.hpp"
#include <cmath>
namespace Slic3r {
void
Point::scale(double factor)
{
this->x *= factor;
this->y *= factor;
}
void
Point::translate(double x, double y)
{
this->x += x;
this->y += y;
}
void
Point::rotate(double angle, Point* center)
{
double cur_x = (double)this->x;
double cur_y = (double)this->y;
this->x = (long)round( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
this->y = (long)round( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
}
bool
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Point::coincides_with(const Point* point) const
{
return this->x == point->x && this->y == point->y;
}
int
Point::nearest_point_index(const Points points) const
{
int idx = -1;
double distance = -1; // double because long is limited to 2147483647 on some platforms and it's not enough
for (Points::const_iterator it = points.begin(); it != points.end(); ++it) {
/* If the X distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
double d = pow(this->x - (*it).x, 2);
if (distance != -1 && d > distance) continue;
/* If the Y distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
d += pow(this->y - (*it).y, 2);
if (distance != -1 && d > distance) continue;
idx = it - points.begin();
distance = d;
if (distance < EPSILON) break;
}
return idx;
}
Point*
Point::nearest_point(Points points) const
{
return &(points.at(this->nearest_point_index(points)));
}
double
Point::distance_to(const Point* point) const
{
double dx = ((double)point->x - this->x);
double dy = ((double)point->y - this->y);
return sqrt(dx*dx + dy*dy);
}
double
Point::distance_to(const Line* line) const
{
return this->distance_to(*line);
}
double
Point::distance_to(const Line &line) const
{
if (line.a.coincides_with(&line.b)) return this->distance_to(&line.a);
double n = (line.b.x - line.a.x) * (line.a.y - this->y)
- (line.a.x - this->x) * (line.b.y - line.a.y);
return std::abs(n) / line.length();
}
#ifdef SLIC3RXS
SV*
Point::to_SV_ref() {
SV* sv = newSV(0);
sv_setref_pv( sv, "Slic3r::Point::Ref", (void*)this );
return sv;
}
SV*
Point::to_SV_clone_ref() const {
SV* sv = newSV(0);
sv_setref_pv( sv, "Slic3r::Point", new Point(*this) );
return sv;
}
SV*
Point::to_SV_pureperl() const {
AV* av = newAV();
av_fill(av, 1);
av_store(av, 0, newSViv(this->x));
av_store(av, 1, newSViv(this->y));
return newRV_noinc((SV*)av);
}
void
Point::from_SV(SV* point_sv)
{
AV* point_av = (AV*)SvRV(point_sv);
// get a double from Perl and round it, otherwise
// it would get truncated
this->x = lrint(SvNV(*av_fetch(point_av, 0, 0)));
this->y = lrint(SvNV(*av_fetch(point_av, 1, 0)));
}
void
Point::from_SV_check(SV* point_sv)
{
if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
*this = *(Point*)SvIV((SV*)SvRV( point_sv ));
} else {
this->from_SV(point_sv);
}
}
#endif
}