Initial work for porting Model to XS

xs-model
Alessandro Ranellucci 2014-04-03 00:36:27 +02:00
parent f308a46cd5
commit 6010428044
3 changed files with 125 additions and 30 deletions

View File

@ -20,18 +20,6 @@ sub read_from_file {
return $model;
}
sub merge {
my $class = shift;
my @models = @_;
my $new_model = ref($class)
? $class
: $class->new;
$new_model->add_object($_) for map @{$_->objects}, @models;
return $new_model;
}
sub add_object {
my $self = shift;

84
xs/src/Model.cpp Normal file
View File

@ -0,0 +1,84 @@
#include "Model.hpp"
namespace Slic3r {
Model::~Model()
{
for (t_model_materials::iterator it = this->materials.begin(); it != this->materials.end(); ++it)
delete it->second;
for (t_model_objects::iterator it = this->objects.begin(); it != this->objects.end(); ++it)
delete *it;
}
ModelObject*
Model::add_object()
{
ModelObject* retval = new ModelObject(this);
this->objects.push_back(retval);
return retval;
}
ModelObject*
Model::add_object(const ModelObject &object)
{
ModelObject* retval = new ModelObject(this, object);
this->objects.push_back(retval);
return retval;
}
void
Model::delete_object(size_t obj_idx)
{
this->objects.erase(this->objects.begin() + obj_idx);
}
void
Model::delete_all_objects()
{
this->objects.clear();
}
ModelMaterial*
Model::set_material(t_model_material_id material_id, const t_model_material_attributes &attributes)
{
ModelMaterial* material;
// create material if it does not exist
t_model_materials::iterator itm = this->materials.find(material_id);
if (itm == this->materials.end()) {
material = new ModelMaterial(this);
this->materials[material_id] = material;
} else {
material = *itm;
}
// apply attributes
for (t_model_material_attributes::const_iterator it = attributes.begin(); it != attributes.end(); ++it) {
material->attributes[it->first] = it->second;
}
return material;
}
void
Model::duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance)
{
if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
ModelObject* object = this->objects.front();
object->instances.clear();
BoundingBoxf3 bb;
object->bounding_box(&bb);
Sizef3 size = bb.size();
for (unsigned int x_copy = 1; x_copy <= x; ++x_copy) {
for (unsigned int y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
instance->offset.x = (size.x + distance) * (x_copy-1);
instance->offset.y = (size.y + distance) * (y_copy-1);
}
}
}
}

View File

@ -24,22 +24,26 @@ typedef std::map<t_model_material_attribute,std::string> t_model_material_attrib
class Model
{
public:
std::map<t_model_material_id,ModelMaterial*> materials;
std::vector<ModelObject*> objects;
typedef std::map<t_model_material_id,ModelMaterial*> t_model_materials;
typedef std::vector<ModelObject*> t_model_objects;
Model();
public:
t_model_materials materials;
t_model_objects objects;
Model() {};
~Model();
ModelObject* add_object();
ModelObject* add_object(const ModelObject &object);
void delete_object(size_t obj_idx);
void delete_all_objects();
void set_material(t_model_material_id material_id, const t_model_material_attributes &attributes);
void duplicate_objects_grid(coordf_t x, coordf_t y, coordf_t distance);
void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
void arrange_objects(coordf_t distance, const BoundingBox &bb);
void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
ModelMaterial* set_material(t_model_material_id material_id, const t_model_material_attributes &attributes);
void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBoxf &bb);
void arrange_objects(coordf_t distance, const BoundingBoxf &bb);
void duplicate(size_t copies_num, coordf_t distance, const BoundingBoxf &bb);
bool has_objects_with_no_instances() const;
void bounding_box(BoundingBox* bb) const;
void bounding_box(BoundingBoxf3* bb) const;
void align_to_origin();
void center_instances_around_point(const Pointf &point);
void translate(coordf_t x, coordf_t y, coordf_t z);
@ -48,35 +52,44 @@ class Model
std::string get_material_name(t_model_material_id material_id);
private:
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBoxf &bb, Pointfs* positions) const;
};
class ModelMaterial
{
public:
Model* model;
ModelMaterial(Model* _model) : model(_model) {};
t_model_material_attributes attributes;
DynamicConfig config;
Model* getModel() const;
private:
Model* model;
};
class ModelObject
{
public:
Model* model;
std::string input_file;
std::vector<ModelInstance*> instances;
std::vector<ModelVolume*> volumes;
DynamicConfig config;
t_layer_height_ranges layer_height_ranges;
Vector origin_translation; // translation vector applied by center_around_origin()
ModelObject();
ModelObject(Model* _model) : model(_model) {};
ModelObject(Model* _model, const ModelObject &object);
~ModelObject();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
ModelVolume* add_volume();
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t volume_idx);
void delete_last_instance();
void raw_mesh(TriangleMesh* mesh) const;
void mesh(TriangleMesh* mesh) const;
void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
void bounding_box(BoundingBoxf3* bb);
void instance_bounding_box(size_t instance_idx, BoundingBoxf3* bb) const;
void center_around_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
size_t materials_count() const;
@ -85,28 +98,38 @@ class ModelObject
bool needed_repair() const;
private:
BoundingBox bb;
Model* model;
BoundingBoxf bb;
void update_bounding_box();
};
class ModelVolume
{
public:
ModelObject* object;
ModelVolume(ModelObject* _object) : object(_object), modifier(false) {};
t_model_material_id material_id;
TriangleMesh mesh;
bool modifier;
ModelMaterial* assign_unique_material();
private:
ModelObject* object;
};
class ModelInstance
{
public:
ModelObject* object;
double rotation;
double scaling_factor;
Pointf offset;
ModelInstance(ModelObject* _object) : object(_object), rotation(0), scaling_factor(1) {};
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
private:
ModelObject* object;
};
}