Slic3r/t
Alessandro Ranellucci a9e7204fc6 New slicing algorithm based on a topological approach rather than numeric. It should be much more robust 2012-02-18 20:36:14 +01:00
..
angles.t Many fixes to the bridge direction detection algorithm and other things. #58 2011-12-03 18:31:31 +01:00
arcs.t Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes. 2011-12-30 19:59:51 +01:00
clean_polylines.t Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes. 2011-12-30 19:59:51 +01:00
clipper.t Some tests were failing 2011-10-10 11:00:19 +02:00
collinear.t Removed SVG debug codes left (as always) in a unit test 2011-11-15 19:23:29 +01:00
fill.t Added a couple unit tests 2012-02-15 12:04:10 +01:00
geometry.t Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16 2011-11-30 16:07:31 +01:00
polyclip.t Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes. 2011-12-30 19:59:51 +01:00
stl.t New slicing algorithm based on a topological approach rather than numeric. It should be much more robust 2012-02-18 20:36:14 +01:00