etcd/pkg/fileutil/lock_windows.go

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// +build windows
package fileutil
import (
"errors"
"os"
)
var (
ErrLocked = errors.New("file already locked")
)
type Lock interface {
Name() string
TryLock() error
Lock() error
Unlock() error
Destroy() error
}
type lock struct {
fd int
file *os.File
}
func (l *lock) Name() string {
return l.file.Name()
}
// TryLock acquires exclusivity on the lock without blocking
func (l *lock) TryLock() error {
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return nil
}
// Lock acquires exclusivity on the lock without blocking
func (l *lock) Lock() error {
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return nil
}
// Unlock unlocks the lock
func (l *lock) Unlock() error {
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return nil
}
func (l *lock) Destroy() error {
return l.file.Close()
}
func NewLock(file string) (Lock, error) {
f, err := os.Open(file)
if err != nil {
return nil, err
}
l := &lock{int(f.Fd()), f}
return l, nil
}