Commit Graph

214 Commits (7c8aa660d18d7c8d66ac04ae33585120885ad493)

Author SHA1 Message Date
Martin Gräßlin d05d55b140 Delay creation of EffectFrames till needed
Creating an EffectFrame requires I/O which takes on my system
during testing between 10 and 40 msec. Also it needs a little
bit of memory.

This changes moves out the creation of EffectFrames at Effect
load till the Effect actually needs the EffectFrame. E.g. if a
user does not filter in PresentWindows there is no need to ever
create it.

BoxSwitch effect is ignored as it should be dropped for 4.9.

REVIEW: 104815
2012-05-03 09:10:48 +02:00
Martin Gräßlin 8489ede9aa Move loading of Cube textures into thread
Cube effect loads 0 to 2 textures which has been
performed during configuration. This change delays
loading the textures till cube is activated for the
first time and the loading from file is moved into
a thread.

This means that for a very short time the texture
is not yet visible, but this is not a problem as
the cube animates from fully opaque starting state.
So during the loading the texture would not be
visible anyway.

REVIEW: 104807
2012-05-03 09:07:06 +02:00
Philipp Knechtges 93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Martin Gräßlin 2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Martin Gräßlin 38d760c960 Only push shader when Cube effect is active
This caused situations in which the shader was pushed but never
popped from the stack as for the latter case there was a check
whether the effect is active.

BUG: 280455
2011-09-27 17:42:20 +02:00
Script Kiddy 4cbbf921d4 SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
Script Kiddy 157f51ce85 SVN_SILENT made messages (.desktop file) 2011-09-08 09:04:13 +02:00
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Script Kiddy c3004ddc7b SVN_SILENT made messages (.desktop file) 2011-08-27 10:03:17 +02:00
Montel Laurent 62c5a5e276 normalize signal/slots 2011-08-17 23:51:55 +02:00
Script Kiddy 857a61e30f SVN_SILENT made messages (.desktop file) 2011-08-04 10:39:45 +02:00
Script Kiddy 1eb1c85289 SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
Script Kiddy d414f57c8d SVN_SILENT made messages (.desktop file) 2011-07-07 10:20:05 +02:00
Script Kiddy 976f396fc7 SVN_SILENT made messages (.desktop file) 2011-07-06 10:41:48 +02:00
Martin Gräßlin 050ea5010b Remove PaintClipper from Cube
Seems to be a relict from the time when we scaled the cube on one screen.
2011-07-05 20:18:19 +02:00
Philipp Knechtges 827f9219be kwin: add support for y-inverted textures to the Cube effect 2011-07-04 17:50:12 +02:00
Martin Gräßlin a05ad98896 Remove textureWidth/textureHeight from all Shaders
The uniforms textureWidth and textureHeight were only needed for
normal windows. For everything else it was just 1.0/1.0, that is
normalized.

The makeArrays method is changed to produce normalized texcoords
obsoleting the need for these uniforms. So two uniforms less, one
calculation in vertex shaders less and many many lines of code
removed.

At the same time makeArrays is also adjusted to take care of
yInverted of the texture, which is needed as we no longer can use
the enableUnnormalizedTexCoords which did the yInverted transformation.

REVIEW: 101646
2011-06-19 20:54:13 +02:00
Script Kiddy 16771b043c SVN_SILENT made messages (.desktop file) 2011-06-19 09:40:27 +02:00
Martin Gräßlin d0e57a57cc Fix incorrect rendering of Cube Wallpaper with GL2
Textures should be rendered with simple shader when not being transformed.
2011-06-15 21:40:15 +02:00
Script Kiddy b0e3b23c25 SVN_SILENT made messages (.desktop file) 2011-06-08 09:23:45 +02:00
Script Kiddy a7dc64e5b8 SVN_SILENT made messages (.desktop file) 2011-05-29 10:09:53 +02:00
Script Kiddy 3d0c81f121 SVN_SILENT made messages (.desktop file) 2011-05-17 10:49:34 +02:00
Script Kiddy 9d7c88d288 SVN_SILENT made messages (.desktop file) 2011-05-11 09:17:09 +02:00
Martin Gräßlin 32adc59e4b Use cap shader to render area between screens in cube
This fixes most of the rendering issues with cube in multi
screen setups and GLSL backend. For cylinder and sphere the
rendering of areas between screen is currently disabled if
using the GLSL backend. It needs adjustments to use another
vertex shader. Not sure if it is worth the effort.
2011-05-01 11:28:07 +02:00
Martin Gräßlin d396ce990b Fix untextured cube caps with GLSL 2011-05-01 11:28:07 +02:00
Martin Gräßlin 57c101c04d Fix sphere shader 2011-04-29 14:12:48 +02:00
Martin Gräßlin 9586c0b8d4 Fix broken cube rotation with GL2 backend 2011-04-27 15:13:26 +02:00
Script Kiddy 25fd8bd0d3 SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
Martin Gräßlin b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00
Martin Gräßlin f213b7da70 Drop KWin::TimeLine from kwineffects
The KWin::TimeLine class was only a small wrapper around QTimeLine
without adding anything to QTimeLine what is not present in QTimeLine.
The initial idea was to make it possible to provide more curve shapes.
This is now obsoleted by Qt shipping more useful curves with QTimeLine.

So let's clean up a little bit and use QTimeLine directly instead of
the small wrapper.

All effects are adjusted to use QTimeLine directly.
2011-03-14 22:50:05 +01:00
Martin Gräßlin 32c903b05b Rework signals for move/resize windows
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.

This eliminates the specific method for geometry updates in drawbound resize
mode.
2011-03-13 12:41:30 +01:00
Martin Gräßlin 39ab2cf29e MouseChanged becomes a signal 2011-03-12 14:37:30 +01:00
Martin Gräßlin 15757e953a TabBox uses signals to notify the effects
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.
2011-03-06 12:15:16 +01:00
Martin Gräßlin a728823fbe Fix passing matrixes to the shaders
QMatrix4x4 accepts data in row-major order, but returns them in
column-major order, which is not documented and because of that
I expected them to be in row-major order.
This commit fixes it and rewrites the shaders to apply the matrix
multiplications in the right order.
REVIEW: 100759
2011-03-06 09:13:31 +01:00
Martin Gräßlin eeb10c69d5 Signal for windowUserMovedResize
In core a new signal is added for maximizedState change of client.
Other function calls remain as direct calls for the moment.
2011-02-28 21:03:13 +01:00
Martin Gräßlin c3a076b6a5 EffectsHandler emits desktopChanged signal
The first signal used between EffectsHandler and Effects.
The signal is actually emitted by the EffectsHandlerImpl and only
the interested effects connect to this signal.
EffectsHandlerImpl itself is also notified by a signal from Workspace,
allowing to remove one of the many if (effects) checks.
2011-02-25 20:41:10 +01:00
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00
Martin Gräßlin 0827c2903b Use GLPlatform to decide whether shaders are supported
Dropping the static methods from GLShader and use supports()
where it was used before.
2011-02-19 11:08:43 +01:00
Fredrik Höglund af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Fredrik Höglund 5e97ccf7e0 kwin: Normalize the texcoords in the vertex shader 2011-02-10 20:15:23 +01:00
Script Kiddy 15155326e2 SVN_SILENT made messages (.desktop file) 2011-02-03 07:25:47 +01:00
Script Kiddy b637e9d7ca SVN_SILENT made messages (.desktop file) 2011-02-02 08:26:11 +01:00
Martin Gräßlin 0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin d9fb2bd789 Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00
Martin Gräßlin 2e0385101a Less ifdef in paintWindow. CleanerCode++
Using the QMatrix4x4 allows to make everything runtime dependent
and not a compile time switch.
2011-01-30 14:12:04 +01:00
Martin Gräßlin 802dd6b5fe Cache the matrix for cube cap mirroring 2011-01-30 14:12:04 +01:00
Martin Gräßlin fe614119e5 Reflected cube uses QMatrix4x4 2011-01-30 14:12:03 +01:00
Martin Gräßlin 8c4db8f734 Say goodbye to Display Lists in cube.
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix,
so no more need for display lists. Resulting in a cleaner code without
differences between OpenGL 1.x and 2.x/GLES.
2011-01-30 14:12:03 +01:00
Martin Gräßlin 6b88cdf36a Cube uses new high-level push/pop/multiply for caps.
For OpenGL 1.x cube caps are now rendered using the capMatrix
instead of using glTranslate/glRotate et al. One source base to
rule all GL versions.
2011-01-30 14:12:03 +01:00
Martin Gräßlin db7a072c2b Blending is also useful in legacy mode... 2011-01-30 14:12:03 +01:00