Commit Graph

7820 Commits (95c8ba203588bad26f38326fbbb2d8f3058e1295)

Author SHA1 Message Date
Martin Gräßlin 6da912ba9e Remove kcms depending on GLPlatform 2011-01-30 14:11:58 +01:00
Martin Gräßlin c20adefb82 Less warnings please 2011-01-30 14:11:58 +01:00
Martin Gräßlin 2703a23abf Use color shader to render the background 2011-01-30 14:11:58 +01:00
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin 979490c134 Adding an option to enable building for mobile.
Needs a change to workspace CMakeLists.txt
2011-01-30 14:11:58 +01:00
Martin Gräßlin f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin d31c00ed0e Better CMake detection for building ES or desktop 2011-01-30 14:11:58 +01:00
Martin Gräßlin 6bad079628 Fix typo 2011-01-30 14:11:58 +01:00
Martin Gräßlin 9b37fc580d Support screen transformations in ES.
paintGenericScreen should be merged back to scene_opengl
2011-01-30 14:11:58 +01:00
Martin Gräßlin ae81f23fbc Building effects on ES.
Only effects using OpenGL are excluded
2011-01-30 14:11:57 +01:00
Martin Gräßlin eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin a2e214d326 Enable PaintClipper on core VBO again.
Need to disable clearing screen on EGL for that.
With Mesa swapping buffer is sufficient, though a better solution will be required for other drivers
2011-01-30 14:11:57 +01:00
Martin Gräßlin f240fc2196 Support QMatrix4x4 as Uniform value 2011-01-30 14:11:57 +01:00
Martin Gräßlin ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin aef6208fdc Fix compiling 2011-01-30 14:11:57 +01:00
Martin Gräßlin 5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin f5dbeb8fab More ifdefing for ES 2011-01-30 14:11:57 +01:00
Martin Gräßlin 8d7a861928 Fix build system for ES 2011-01-30 14:11:57 +01:00
Martin Gräßlin 537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00
Martin Gräßlin b8d068088b Fix linker errors in scene 2011-01-30 14:11:56 +01:00
Martin Gräßlin 14522ebecb Fix Linker error with Lanczos filter 2011-01-30 14:11:56 +01:00
Martin Gräßlin dfde66b4a9 Fix compile error in desktop modus 2011-01-30 14:11:56 +01:00
Martin Gräßlin 0f0509cbd9 Make it compile with EGL 2011-01-30 14:11:56 +01:00
Martin Gräßlin b145ad6065 Lanczos not available in ES 2011-01-30 14:11:56 +01:00
Martin Gräßlin 5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin 1947f67e80 Temporarily disable building of effects in ES mode 2011-01-30 14:11:56 +01:00
Martin Gräßlin e25f43ceb0 Attribute stack not available in ES 2011-01-30 14:11:56 +01:00
Martin Gräßlin 70e167aca7 GLPlatform not available in OpenGL ES
Should be replaced by a short implementation
2011-01-30 14:11:56 +01:00
Martin Gräßlin 2db7538891 ShaderEffect not available in OpenGL ES.
Deprecate the ShaderEffect, will probably be dropped in 4.7
2011-01-30 14:11:56 +01:00
Martin Gräßlin 2cf5f79880 Remove some more unsupported functions 2011-01-30 14:11:56 +01:00
Martin Gräßlin fd8dfa2084 OpenGL ES always supports VBO 2011-01-30 14:11:56 +01:00
Martin Gräßlin e5640dc655 ES does not support Vertex array - only use core painting 2011-01-30 14:11:56 +01:00
Martin Gräßlin b13f3f5f11 In ES it's GL_FRAMEBUFFER instead of GL_FRAMEBUFFER_EXT
I hope this does not break in desktop mode.
2011-01-30 14:11:55 +01:00
Martin Gräßlin 90eb1ed1a0 No GL_TEXTURE_RECTANGLE_ARB in ES 2011-01-30 14:11:55 +01:00
Martin Gräßlin d7321dae71 ES does not support GL_RGBA8 and GL_BGRA for textures 2011-01-30 14:11:55 +01:00
Martin Gräßlin d4e75aa1da RenderGLGeometry and texture coord normalization are noops in ES 2011-01-30 14:11:55 +01:00
Martin Gräßlin e87e2b43a2 Use OpenGL ES 2 for mobile 2011-01-30 14:11:55 +01:00
Martin Gräßlin aefb076a7b OpenGL ES does not support Quads 2011-01-30 14:11:55 +01:00
Martin Gräßlin faa86c2464 We do not need to resolve extensions in OpenGL ES.
Therefore the kwinglutils_funcs.h includes just GLES/gl.h and
the .cpp does not do anything
2011-01-30 14:11:55 +01:00
Martin Gräßlin 8f2f126c31 CMake check to find OpenGLES 2011-01-30 14:11:55 +01:00
Martin Gräßlin 6cc19ebc7d OpenGL rendering debug
Renders same geometry with polygon mode lines and the shader colorizes the fragments.
Enabled with environment variable KWIN_GL_DEBUG=1
2011-01-30 14:11:55 +01:00
Martin Gräßlin 56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Hugo Pereira Da Costa 71d4bdd45d added dbus signal+connection to update shadows on fly in demo.
svn path=/trunk/KDE/kdebase/workspace/; revision=1217941
2011-01-29 18:33:01 +00:00
Hugo Pereira Da Costa fdddfcf9ee Added oxygen-shadow-demo to demonstrate shadow painting, add the possibility to save pixmaps
into files, and for debugging.

svn path=/trunk/KDE/kdebase/workspace/; revision=1217934
2011-01-29 18:12:23 +00:00
Hugo Pereira Da Costa 025e7a5859 Fixed some coding style.
Changed tileset definition so that all shadow pixmaps have same size.

svn path=/trunk/KDE/kdebase/workspace/; revision=1217933
2011-01-29 18:10:00 +00:00
Hugo Pereira Da Costa 5a41506500 Fixed typo on saving offsets.
svn path=/trunk/KDE/kdebase/workspace/; revision=1217908
2011-01-29 14:55:14 +00:00
Script Kiddy 8ac192425f SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1217852
2011-01-29 06:08:12 +00:00
Hugo Pereira Da Costa 92bea91686 - moved rendering of antialiased corners from Oxygen::ShadowCache to Oxygen::Client.
- simplified caching of ShadowCache accordingly. Notably, it should make it easier to pass the shadows to kwin.
- removed unnecessary QPainter::save()/restore() calls
- set painter AntiAliasing render hint earlier in Client::paintEvent
- modified drawing of drop target rect accordingly.
- oh. And fixed krazy warnings.

svn path=/trunk/KDE/kdebase/workspace/; revision=1217439
2011-01-27 09:40:48 +00:00
Hugo Pereira Da Costa 37d8ffe6e4 added flag to disable drawing of "corners" in shadows.
svn path=/trunk/KDE/kdebase/workspace/; revision=1217366
2011-01-26 21:28:39 +00:00
Script Kiddy df48bd6ebb SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1216405
2011-01-23 06:04:10 +00:00