kwin/autotests/integration/generic_scene_opengl_test.cpp

109 lines
3.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "generic_scene_opengl_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "scene.h"
#include "wayland_server.h"
#include "effect_builtins.h"
#include <KConfigGroup>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0");
GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable)
: QObject()
, m_envVariable(envVariable)
{
}
GenericSceneOpenGLTest::~GenericSceneOpenGLTest()
{
}
void GenericSceneOpenGLTest::cleanup()
{
Test::destroyWaylandConnection();
}
void GenericSceneOpenGLTest::initTestCase()
{
qRegisterMetaType<KWin::AbstractClient*>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
qputenv("KWIN_COMPOSE", m_envVariable);
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
QVERIFY(Compositor::self());
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
}
void GenericSceneOpenGLTest::testRestart_data()
{
QTest::addColumn<bool>("core");
QTest::newRow("GLCore") << true;
QTest::newRow("Legacy") << false;
}
void GenericSceneOpenGLTest::testRestart()
{
// simple restart of the OpenGL compositor without any windows being shown
// setup opengl compositing options
auto compositingGroup = kwinApp()->config()->group("Compositing");
QFETCH(bool, core);
compositingGroup.writeEntry("GLCore", core);
compositingGroup.sync();
QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated);
QVERIFY(sceneCreatedSpy.isValid());
KWin::Compositor::self()->reinitialize();
if (sceneCreatedSpy.isEmpty()) {
QVERIFY(sceneCreatedSpy.wait());
}
QCOMPARE(sceneCreatedSpy.count(), 1);
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
// trigger a repaint
KWin::Compositor::self()->addRepaintFull();
// and wait 100 msec to ensure it's rendered
// TODO: introduce frameRendered signal in SceneOpenGL
QTest::qWait(100);
}