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_data
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Cleaned up the effects/ directory by moving each individual effect into
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2009-02-05 15:35:38 +00:00 |
_test
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
blur
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
boxswitch
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Show windows from other desktops in boxswitch in the same way as minimized windows.
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2009-04-12 16:35:22 +00:00 |
coverswitch
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SVN_SILENT made messages (.desktop file)
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2009-03-17 15:51:17 +00:00 |
cube
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
desktopgrid
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
dialogparent
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
diminactive
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
dimscreen
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SVN_SILENT made messages (.desktop file)
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2009-03-21 15:26:07 +00:00 |
explosion
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
fade
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
fadedesktop
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
fallapart
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SVN_SILENT made messages (.desktop file)
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2009-03-17 15:51:17 +00:00 |
flipswitch
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SVN_SILENT made messages (.desktop file)
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2009-04-21 13:52:05 +00:00 |
highlightwindow
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
invert
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Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
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2009-04-27 11:07:15 +00:00 |
login
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SVN_SILENT made messages (.desktop file)
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2009-04-15 20:03:14 +00:00 |
logout
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Do not alter window painted on top of logout window in logout effect. That is don't change saturation and don't blur.
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2009-05-11 12:14:41 +00:00 |
lookingglass
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
magiclamp
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
magnifier
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
minimizeanimation
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
mousemark
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
presentwindows
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When a shader is bound pass correct values for texture height, texture width and opacity for text frame and icon frame from present windows to the shader.
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2009-05-01 20:41:38 +00:00 |
scalein
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
shadow
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slight performance for xrender shadows
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2009-05-12 14:12:46 +00:00 |
sharpen
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
sheet
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
showfps
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SVN_SILENT made messages (.desktop file)
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2009-03-17 15:51:17 +00:00 |
showpaint
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
slide
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
slideback
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
snaphelper
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
snow
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SVN_SILENT made messages (.desktop file)
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2009-05-08 13:37:48 +00:00 |
taskbarthumbnail
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |
thumbnailaside
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
trackmouse
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
translucency
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
wobblywindows
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
zoom
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SVN_SILENT made messages (.desktop file)
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2009-05-12 13:45:23 +00:00 |
CMakeLists.txt
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Add new SlideBack effect
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2009-04-15 19:31:20 +00:00 |
Messages.sh
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Remove temporary file
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2008-07-02 07:04:51 +00:00 |
configs_builtins.cpp
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Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
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2009-02-14 09:29:01 +00:00 |
kwineffect.desktop
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SVN_SILENT made messages (.desktop file)
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2009-05-11 17:12:40 +00:00 |