tcg: Allocate indirect_base temporaries in a different order

Since we've not got liveness analysis for indirect bases,
placing them at the end of the call-saved registers makes
it more likely that it'll stay live.

Tested-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Signed-off-by: Richard Henderson <rth@twiddle.net>
master
Richard Henderson 2015-08-18 23:23:08 -07:00
parent b3915dbbdc
commit 91478cefaa
1 changed files with 32 additions and 11 deletions

View File

@ -318,6 +318,8 @@ static const TCGHelperInfo all_helpers[] = {
#include "exec/helper-tcg.h"
};
static int indirect_reg_alloc_order[ARRAY_SIZE(tcg_target_reg_alloc_order)];
void tcg_context_init(TCGContext *s)
{
int op, total_args, n, i;
@ -360,6 +362,21 @@ void tcg_context_init(TCGContext *s)
}
tcg_target_init(s);
/* Reverse the order of the saved registers, assuming they're all at
the start of tcg_target_reg_alloc_order. */
for (n = 0; n < ARRAY_SIZE(tcg_target_reg_alloc_order); ++n) {
int r = tcg_target_reg_alloc_order[n];
if (tcg_regset_test_reg(tcg_target_call_clobber_regs, r)) {
break;
}
}
for (i = 0; i < n; ++i) {
indirect_reg_alloc_order[i] = tcg_target_reg_alloc_order[n - 1 - i];
}
for (; i < ARRAY_SIZE(tcg_target_reg_alloc_order); ++i) {
indirect_reg_alloc_order[i] = tcg_target_reg_alloc_order[i];
}
}
void tcg_prologue_init(TCGContext *s)
@ -1696,24 +1713,26 @@ static void tcg_reg_free(TCGContext *s, TCGReg reg, TCGRegSet allocated_regs)
/* Allocate a register belonging to reg1 & ~reg2 */
static TCGReg tcg_reg_alloc(TCGContext *s, TCGRegSet desired_regs,
TCGRegSet allocated_regs)
TCGRegSet allocated_regs, bool rev)
{
int i;
int i, n = ARRAY_SIZE(tcg_target_reg_alloc_order);
const int *order;
TCGReg reg;
TCGRegSet reg_ct;
tcg_regset_andnot(reg_ct, desired_regs, allocated_regs);
order = rev ? indirect_reg_alloc_order : tcg_target_reg_alloc_order;
/* first try free registers */
for(i = 0; i < ARRAY_SIZE(tcg_target_reg_alloc_order); i++) {
reg = tcg_target_reg_alloc_order[i];
for(i = 0; i < n; i++) {
reg = order[i];
if (tcg_regset_test_reg(reg_ct, reg) && s->reg_to_temp[reg] == NULL)
return reg;
}
/* XXX: do better spill choice */
for(i = 0; i < ARRAY_SIZE(tcg_target_reg_alloc_order); i++) {
reg = tcg_target_reg_alloc_order[i];
for(i = 0; i < n; i++) {
reg = order[i];
if (tcg_regset_test_reg(reg_ct, reg)) {
tcg_reg_free(s, reg, allocated_regs);
return reg;
@ -1734,12 +1753,12 @@ static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
case TEMP_VAL_REG:
return;
case TEMP_VAL_CONST:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs);
reg = tcg_reg_alloc(s, desired_regs, allocated_regs, ts->indirect_base);
tcg_out_movi(s, ts->type, reg, ts->val);
ts->mem_coherent = 0;
break;
case TEMP_VAL_MEM:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs);
reg = tcg_reg_alloc(s, desired_regs, allocated_regs, ts->indirect_base);
if (ts->indirect_reg) {
tcg_regset_set_reg(allocated_regs, reg);
temp_load(s, ts->mem_base,
@ -1976,7 +1995,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
input one. */
tcg_regset_set_reg(allocated_regs, ts->reg);
ots->reg = tcg_reg_alloc(s, tcg_target_available_regs[otype],
allocated_regs);
allocated_regs, ots->indirect_base);
}
tcg_out_mov(s, otype, ots->reg, ts->reg);
}
@ -2061,7 +2080,8 @@ static void tcg_reg_alloc_op(TCGContext *s,
allocate_in_reg:
/* allocate a new register matching the constraint
and move the temporary register into it */
reg = tcg_reg_alloc(s, arg_ct->u.regs, allocated_regs);
reg = tcg_reg_alloc(s, arg_ct->u.regs, allocated_regs,
ts->indirect_base);
tcg_out_mov(s, ts->type, reg, ts->reg);
}
new_args[i] = reg;
@ -2110,7 +2130,8 @@ static void tcg_reg_alloc_op(TCGContext *s,
tcg_regset_test_reg(arg_ct->u.regs, reg)) {
goto oarg_end;
}
reg = tcg_reg_alloc(s, arg_ct->u.regs, allocated_regs);
reg = tcg_reg_alloc(s, arg_ct->u.regs, allocated_regs,
ts->indirect_base);
}
tcg_regset_set_reg(allocated_regs, reg);
/* if a fixed register is used, then a move will be done afterwards */