openscad/src/GLView.h

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#ifndef GLVIEW_H_
#define GLVIEW_H_
/* GLView: A basic OpenGL rectangle for rendering images.
Inherited by QGLview (for QT GUI) and OffscreenView.
There are two different types of cameras. A 'gimbal' based camera set
using position & euler-angles (object_trans/object_rot/distance) and a
'plain' camera set using eye-position, 'look at' center point, and 'up'
*/
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#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "system-gl.h"
#include <iostream>
#include "renderer.h"
#define FAR_FAR_AWAY 100000.0
class GLView
{
public:
GLView();
void setRenderer(Renderer* r);
Renderer *renderer;
/*
void initializeGL(); //
*/
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void resizeGL(int w, int h);
void setGimbalCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d &rot, double distance);
void setupGimbalPerspective();
void setupGimbalOrtho(double distance, bool offset=false);
void setCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d &center);
void setupPerspective();
void setupOrtho(bool offset=false);
virtual bool save(const char *filename) = 0;
virtual std::string getRendererInfo() const = 0;
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size_t width;
size_t height;
double viewer_distance;
double w_h_ratio;
bool orthomode;
bool showaxes;
bool showfaces;
bool showedges;
bool showcrosshairs;
Eigen::Vector3d object_trans;
Eigen::Vector3d object_rot;
Eigen::Vector3d camera_eye;
Eigen::Vector3d camera_center;
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#ifdef ENABLE_OPENCSG
GLint shaderinfo[11];
bool is_opencsg_capable;
bool has_shaders;
// void enable_opencsg_shaders();
virtual void display_opencsg_warning() = 0;
bool opencsg_support;
int opencsg_id;
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#endif
/*
void paintGL(); //
*/
};
#endif