Torsten Paul
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092b9eeddc
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Build with -DNOGDI by default to prevent name conflicts with windows.h.
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2014-12-04 23:30:42 +01:00 |
Ben Gamari
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ff466c2189
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Switch from #define guards to #pragma once
As well as a few whitespace cleanups
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2014-04-28 13:32:19 -04:00 |
Don Bright
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0308a2c896
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build on system without OpenGL. do cmake .. -DNULLGL=1
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2014-01-30 18:21:32 -06:00 |
don bright
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e3ecf26d45
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obj_rot + obj_trans -> Eigen::Vector. simplify glinfo dialog box.
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2013-02-20 23:02:44 -06:00 |
don bright
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561a7c7ca5
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fixup bug
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2013-01-26 23:23:44 +01:00 |
don bright
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f17a282220
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cleanups. and restore accidentally deleted old system-gl.h
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2013-01-26 23:19:14 +01:00 |
don bright
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d4c15a8fc4
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fixups for mingw32 cross compilation
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2013-01-26 21:19:42 +01:00 |
don bright
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009baca904
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move imageutils platform stuff to qmake build file mv system-gl. fix gcc warning
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2013-01-24 04:10:24 +01:00 |
Marius Kintel
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6a9b8a56c1
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Fix for missing GLU include by chrysn
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2012-02-22 14:00:10 +01:00 |
Marius Kintel
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65181c9ad6
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Windows compile fix. Fixes #73
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2012-01-29 13:20:40 +01:00 |
Marius Kintel
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cd33efb4ed
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GLXEW mixed with eigen2 causes weird compiler errors. This is a temporary fix
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2011-11-28 01:41:36 +01:00 |
Marius Kintel
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84e98b178a
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Cleaned up some unnecessary includes
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2011-10-01 01:36:30 +02:00 |